UE to serving satellite propagation delay [ms] [NOTE 1] | UE to ground max propagation delay [ms] [NOTE 2] | ||
---|---|---|---|
Min | Max | ||
LEO | 3 | 15 | 30 |
MEO | 27 | 43 | 90 |
GEO | 120 | 140 | 280 |
NOTE 1:
The serving satellite provides the satellite radio link to the UE
NOTE 2:
delay between UE and ground station via satellite link; Inter satellite links are not considered
|
Scenario | Experienced data rate (DL) | Experienced data rate (UL) | Area traffic capacity (DL) (Note 1) | Area traffic capacity (UL) (Note 1) | Overall user density | Activity factor | UE speed | UE type | |
---|---|---|---|---|---|---|---|---|---|
Pedestrian (Note 2) | [1] Mbit/s | [100] kbit/s | 1.5 Mbit/s/km² | 150 kbit/s/km² | [100]/km² | [1.5] % | Pedestrian | Handheld | |
Public safety | [3,5] Mbit/s | [3.5] Mbit/s | TBD | TBD | TBD | N/A | 100 km/h | Handheld | |
Vehicular connectivity (Note 3) | 50 Mbit/s | 25 Mbit/s | TBD | TBD | TBD | 50 % | Up to 250 km/h | Vehicle mounted | |
Airplanes connectivity (Note 4) | 360 Mbit/s/ plane | 180 Mbit/s/ plane | TBD | TBD | TBD | N/A | Up to 1000 km/h | Airplane mounted | |
Stationary | 50 Mbit/s | 25 Mbit/s | TBD | TBD | TBD | N/A | Stationary | Building mounted | |
Video surveillance (note 4a) | [0,5] Mbit/s | [3] Mbit/s | TBD | TBD | TBD | N/A | Up to 120km/h or stationary (note 4b) | Vehicle mounted or fixed installation | |
Narrowband IoT connectivity | [2] kbit/s | [10] kbit/s | 8 kbit/s/km² | 40 kbit/s/km² | [400]/km² | [1] % | [Up to 100 km/h] | IoT | |
NOTE 1:
Area capacity is averaged over a satellite beam.
NOTE 2:
Data rates based on Extreme long-range coverage target values in clause 6.17.2. User density based on rural area in Table 7.1-1.
NOTE 3:
Based on Table 7.1-1
NOTE 4:
Based on an assumption of 120 users per plane 15/7.5 Mbit/s data rate and 20 % activity factor per user
NOTE 4a:
Refer to video surveillance data transmitted (in UL) from a UE on the ground (e.g. picture or video from a camera) using satellite NG-RAN to connect to 5GC, and video surveillance-related configuration or control data sent (in DL) to the UE/device. 0.5 Mbit/s for DL experienced data rate is based on MAVLINK protocol that is widely used for UAV control. 3 Mbit/s for UL experienced data rate is based on the assumed sum from 2.5 Mbit/s for video streaming and 0.5 Mbit/s for data transmission.
NOTE 4b:
Up to 120km/h applies to vehicle mounted while stationary applies to fixed installation.
NOTE 5:
All the values in this Table are targeted values and not strict requirements.
NOTE 6:
Performance requirements for all the values in this Table should be analyzed independently for each scenario.
|
Profile | Characteristic parameter | Influence quantity | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Communication service availability: target value in % | Communication service reliability (Mean Time Between Failure) | End-to-end latency: maximum | Bit rate | Direction | Message Size [byte] | Transfer Interval | Survival Time | UE speed (km/h) | # of UEs connection | Service Area | |
Medical monitoring (Note 2) | > 99.999 9 | < 1 year (>> 1 month) | < 100 ms | < 1 Mbit/s | Uplink | ~1,000 | 50 ms | Transfer Interval | < 500 | 10/km² to 1,000/km² | Country wide including rural areas and deep indoor. (Note 1) |
NOTE 1:
"deep indoor" term is meant to be places like e.g. elevators, building's basement, underground parking lot…
NOTE 2:
These performance requirements aim energy-efficient transmissions performed using a device powered with a 3.3V battery of capacity < 1000 mAh that can last at least 1 month without recharging and whereby the peak current for transmit operations stays below 50 mA.
|
Use Cases | Characteristic parameter (KPI) | Influence quantity | ||||
---|---|---|---|---|---|---|
Max allowed end-to-end latency | Service bit rate: user-experienced data rate | Reliability | # of UEs | UE Speed | Service Area (Note 2) | |
Cloud/Edge/Split Rendering (Note 1) | 5 ms (i.e. UL+DL between UE and the interface to data network) (Note 4) | 0.1 to [1] Gbit/s supporting visual content (e.g. VR based or high definition video) with 4K, 8K resolution and up to120fps content. | 99.99 % in uplink and 99.9% in downlink (Note 4) | – | Stationary or Pedestrian (Note 7) | Countrywide |
Gaming or Interactive Data Exchanging (Note 3) | 10ms (Note 4) | 0.1-[1] Gbit/s supporting visual content (e.g. VR based or high definition video) with 4K, 8K resolution and up to 120 frames per second content. | 99.99 % (Note 4) | ≤ [10] | Stationary or Pedestrian (Note 7) | 20 m x 10 m; in one vehicle (up to 120 km/h) and in one train (up to 500 km/h) |
Consumption of VR content via tethered VR headset (Note 6) | [5 to 10] ms (Note 5) | 0,1 to [10] Gbit/s (Note 5) | [99.99 %] | – | Stationary or Pedestrian | – |
NOTE 1:
Unless otherwise specified, all communication via wireless link is between UEs and network node (UE to network node and/or network node to UE) rather than direct wireless links (UE to UE).
NOTE 2:
Length x width (x height).
NOTE 3:
Communication includes direct wireless links (UE to UE).
NOTE 4:
Latency and reliability KPIs can vary based on specific use case/architecture, e.g. for cloud/edge/split rendering, and can be represented by a range of values.
NOTE 5:
The decoding capability in the VR headset and the encoding/decoding complexity/time of the stream will set the required bit rate and latency over the direct wireless link between the tethered VR headset and its connected UE, bit rate from 100 Mbit/s to [10] Gbit/s and latency from 5 ms to 10 ms.
NOTE 6:
The performance requirement is valid for the direct wireless link between the tethered VR headset and its connected UE.
NOTE 7:
Similar user-experienced data rates may be achievable also at higher UE speeds. [50]
|
Scenario | Max. data rate (DL) | Max. data rate (UL) | End-to-end latency (Note 7) | Area traffic capacity (DL) | Area traffic capacity (UL) | Area user density | Area | Range of a single hop (Note 8) | Estimated number of hops |
---|---|---|---|---|---|---|---|---|---|
InHome Scenario (note 1) | 1 Gbit/s | 500 Mbit/s | 10 ms | 5 Gbit/s/ home | 2 Gbit/s /home | 50 devices /house | 10m x 10m - 3 floors | 10 m indoor | 2 to 3 |
Factory Sensors (Note 2) | 100 kbit/s | 5 Mbit/s | 50 ms to 1 s | 1 Gbit/s /factory | 50 Gbit/s /factory | 10,000 devices /factory | 100m x 100m | 30 m indoor / metallic | 2 to 3 |
Smart Metering (Note 3) | 100 bytes / 15 mins | 100 bytes / 15 mins | 10 s | 200 x 100 bytes / 15 mins /hectare | 200 x 100 bytes / 15 mins /hectare | 200 devices /hectare | 100 m x 100 m | > 100 m indoor / deep indoor | 2 to 5 |
Containers (Note 4) | 100 bytes / 15 mins | 100 bytes / 15 mins | 10 s | 15,000 x 100 bytes / 15 mins /ship | 15,000 x 100 bytes / 15 mins /ship | 15,000 containers /ship | 400 m x 60 m x 40 m | > 100 m indoor / outdoor / metallic | 3 to 9 |
Freight Wagons | 100 bytes / 15 mins | 100 bytes / 15 mins | 10 s | 200 x 100 bytes / 15 mins /train | 200 x 100 bytes / 15 mins /train | 120 wagons /train | 1 km | > 100 m outdoor / tunnel | 10 to 15 |
Public Safety (Note 5) | 12 Mbit/s | 12 Mbit/s | 30 ms | 20 Mbit/s /building | 40 Mbit/s /building | 30 devices /building | 100 m x 100 m - 3 floors | > 50 m indoor (floor or stairwell) | 2 to 4 |
Wearables (Note 6) | 10 Mbit/s | 10 Mbit/s | 10 ms | 20 Mbit/s per 100 m2 | 20 Mbit/s per 100 m2 | 10 wearables per 100 m2 | 10 m x 10 m | 10 m indoor / outdoor | 1 to 2 |
NOTE 1:
Area traffic capacity is determined by high bandwidth consuming devices (e.g. ultra HD TVs, VR headsets), the number of devices has been calculated assuming a family of 4 members.
NOTE 2:
Highest data rate assumes audio sensors with sampling rate of 192 kHz and 24 bits sample size.
NOTE 3:
Three meters (gas, water, electricity) per house, medium density of 50 to 70 houses per hectare.
NOTE 4:
A large containership with a mix of 20 foot and 40 foot containers is assumed.
NOTE 5:
A mix of MCPTT, MCVideo, and MCData is assumed. Average 3 devices per firefighter / police officer, of which one video device. Area traffic based on 1080 p, 60 fps is 12 Mbit/s video, with an activity factor of 30% in uplink (30% of devices transmit simultaneously at high bitrate) and 15% in downlink.
NOTE 6:
Communication for wearables is relayed via a UE. This relay UE can use a further relay UE.
NOTE 7:
End-to-end latency implies that all hops are included.
NOTE 8:
'Metallic' implies an environment with a lot of metal obstructions (e.g. machinery, containers). 'Deep indoor' implies that there can be concrete walls / floors between the devices.
NOTE 9:
All the values in this Table are example values and not strict requirements.
|
Use case | Holdover time (note 3) | Sync target | Sync accuracy | Service area | Mobility | Remarks |
---|---|---|---|---|---|---|
Power grid (5G network) | Up to 24 hour | UTC (note 1) | <250 ns to1000 ns (note2) | < 20 km² | low | When 5G System provides direct PTP Grandmaster capability to sub-stations |
Power grid (time synchronization device) | >5 s | UTC (note 1) | <250 ns to1000 ns (note2) | < 20 km² | low | When 5G sync modem is integrated into PTP grandmaster solution (with 24h holdover capability at sub-stations) |
NOTE 1:
A different synchronization target is acceptable as long as the offset is preconfigured when an alternatively sourced time differs from GNSS. In this case, a 5G end device will provide PPS output which can be used for measuring the difference.
NOTE 2:
Different accuracy measurements are based on different configurations needed to support the underlying requirements from IEC 61850-9-3 [32]. The range is between 250 ns and 1000 ns. The actual requirement depends on the specific deployment.
NOTE 3:
This requirement will vary based on deployment options.
|
Type of trading activity | Maximum divergence from UTC | Granularity of the timestamp (note 1) |
---|---|---|
Activity using high frequency algorithmic trading technique | 100 μs | ≤1 μs |
Activity on voice trading systems | 1 s | ≤1 s |
Activity on request for quote systems where the response requires human intervention or where the system does not allow algorithmic trading | 1 s | ≤1 s |
Activity of concluding negotiated transactions | 1 s | ≤1 s |
Any other trading activity | 1 ms | ≤1 ms |
NOTE 1:
Only relevant for the case where the time synchronization assists in configuring the required granularity for the timestamp (for direct use), otherwise it will be configured separately as part of the financial transaction timestamp process.
|