Scenario | Experienced data rate (DL) | Experienced data rate (UL) | Area traffic capacity (DL) | Area traffic capacity (UL) | Overall user density | Activity factor | UE speed | Coverage | |
---|---|---|---|---|---|---|---|---|---|
1 | Urban macro | 50 Mbit/s | 25 Mbit/s | 100 Gbit/s/km² (Note 4) | 50 Gbit/s/km² (Note 4) | 10,000/km² | 20 % | Pedestrians and users in vehicles (up to 120 km/h) | Full network (Note 1) |
2 | Rural macro | 50 Mbit/s | 25 Mbit/s | 1 Gbit/s/km² (Note 4) | 500 Mbit/s/km² (Note 4) | 100/km² | 20 % | Pedestrians and users in vehicles (up to 120 km/h) | Full network (Note 1) |
3 | Indoor hotspot | 1 Gbit/s | 500 Mbit/s | 15 Tbit/s/km² | 2 Tbit/s/km² | 250,000/km² | Note 2 | Pedestrians | Office and residential (Note 2) (Note 3) |
4 | Broadband access in a crowd | 25 Mbit/s | 50 Mbit/s | [3.75] Tbit/s/km² | [7.5] Tbit/s/km² | [500,000]/km² | 30 % | Pedestrians | Confined area |
5 | Dense urban | 300 Mbit/s | 50 Mbit/s | 750 Gbit/s/km² (Note 4) | 125 Gbit/s/km² (Note 4) | 25,000/km² | 10 % | Pedestrians and users in vehicles (up to 60 km/h) | Downtown (Note 1) |
6 | Broadcast-like services | Maximum 200 Mbit/s (per TV channel) | N/A or modest (e.g. 500 kbit/s per user) | N/A | N/A | [15] TV channels of [20 Mbit/s] on one carrier | N/A | Stationary users, pedestrians and users in vehicles (up to 500 km/h) | Full network (Note 1) |
7 | High-speed train | 50 Mbit/s | 25 Mbit/s | 15 Gbit/s/train | 7.5 Gbit/s/train | 1,000/train | 30 % | Users in trains (up to 500 km/h) | Along railways (Note 1) |
8 | High-speed vehicle | 50 Mbit/s | 25 Mbit/s | [100] Gbit/s/km² | [50] Gbit/s/km² | 4,000/km² | 50 % | Users in vehicles (up to 250 km/h) | Along roads (Note 1) |
9 | Airplanes connectivity | 15 Mbit/s | 7.5 Mbit/s | 1.2 Gbit/s/plane | 600 Mbit/s/plane | 400/plane | 20 % | Users in airplanes (up to 1,000 km/h) | (Note 1) |
NOTE 1:
For users in vehicles, the UE can be connected to the network directly, or via an on-board moving base station.
NOTE 2:
For interactive audio and video services, for example, virtual meetings, the required two-way end-to-end latency (UL and DL) is 2-4 ms while the corresponding experienced data rate needs to be up to 8K 3D video [300 Mbit/s] in uplink and downlink.
NOTE 4:
These values are derived based on overall user density. Detailed information can be found in [10].
NOTE 5:
All the values in this Table are targeted values and not strict requirements.
|
Scenario | Max. allowed end-to-end latency (Note 1) | Survival time | Communication service availability (Note 2) | Reliability (Note 2) | User experienced data rate | Payload size (Note 3) | Traffic density (Note 4) | Connection density (Note 5) | Service area dimension (Note 6) |
---|---|---|---|---|---|---|---|---|---|
wireless road-side infrastructure backhaul | 30 ms | 100 ms | 99.999.9 % | 99.999 % | 10 Mbit/s | Small to big | 10 Gbit/s/km² | 1,000/km² | 2 km along a road |
NOTE 1:
This is the maximum end-to-end latency allowed for the 5G system to deliver the service in the case the end-to-end latency is completely allocated to the 5G system from the UE to the Interface to Data Network.
NOTE 2:
Communication service availability relates to the service interfaces, and reliability relates to a given system entity. One or more retransmissions of network layer packets can take place in order to satisfy the reliability requirement.
NOTE 3:
Small: payload typically ≤ 256 bytes
NOTE 4:
Based on the assumption that all connected applications within the service volume require the user experienced data rate.
NOTE 5:
Under the assumption of 100% 5G penetration.
NOTE 6:
Estimates of maximum dimensions; the last figure is the vertical dimension.
NOTE 7:
All the values in this Table are example values and not strict requirements. Deployment configurations should be taken into account when considering service offerings that meet the targets.
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Positioning service level | Absolute(A) or Relative(R) positioning | Accuracy (95 % confidence level) | Positioning service availability | Positioning service latency | Coverage, environment of use and UE velocity | |||
---|---|---|---|---|---|---|---|---|
Horizontal Accuracy | Vertical Accuracy (Note 1) | 5G positioning service area | 5G enhanced positioning service area (Note 2) | |||||
Outdoor and tunnels | Indoor | |||||||
1 | A | 10 m | 3 m | 95 % | 1 s | Indoor - up to 30 km/h Outdoor (rural and urban) up to 250 km/h | NA | Indoor - up to 30 km/h |
2 | A | 3 m | 3 m | 99 % | 1 s | Outdoor (rural and urban) up to 500 km/h for trains and up to 250 km/h for other vehicles | Outdoor (dense urban) up to 60 km/h Along roads up to 250 km/h and along railways up to 500 km/h | Indoor - up to 30 km/h |
3 | A | 1 m | 2 m | 99 % | 1 s | Outdoor (rural and urban) up to 500 km/h for trains and up to 250 km/h for other vehicles | Outdoor (dense urban) up to 60 km/h Along roads up to 250 km/h and along railways up to 500 km/h | Indoor - up to 30 km/h |
4 | A | 1 m | 2 m | 99,9 % | 15 ms | NA | NA | Indoor - up to 30 km/h |
5 | A | 0.3 m | 2 m | 99 % | 1 s | Outdoor (rural) up to 250 km/h | Outdoor (dense urban) up to 60 km/h Along roads and along railways up to 250 km/h | Indoor - up to 30 km/h |
6 | A | 0.3 m | 2 m | 99,9 % | 10 ms | NA | Outdoor (dense urban) up to 60 km/h | Indoor - up to 30 km/h |
7 | R | 0.2 m | 0.2 m | 99 % | 1 s | Indoor and outdoor (rural, urban, dense urban) up to 30 km/h Relative positioning is between two UEs within 10 m of each other or between one UE and 5G positioning nodes within 10 m of each other (Note 3) | ||
NOTE 1:
The objective for the vertical positioning requirement is to determine the floor for indoor use cases and to distinguish between superposed tracks for road and rail use cases (e.g. bridges).
NOTE 2:
Indoor includes location inside buildings such as offices, hospital, industrial buildings.
NOTE 3:
5G positioning nodes are infrastructure equipment deployed in the service area to enhance positioning capabilities (e.g. beacons deployed on the perimeter of a rendezvous area or on the side of a warehouse).
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