Core Use Cases and Scenarios | Clause | Use Case from Annex A |
---|---|---|
Offline Sharing of 3D Objects | 5.2 |
Use Case 1:
3D Image Messaging
Use Case 2:
AR Sharing
Use Case 10:
Online shopping from a catalogue - downloading
|
Real-time XR Sharing | 5.3 |
Use Case 7:
Real-time 3D Communication
Use Case 8:
AR guided assistant at remote location (industrial services)
Use Case 11:
Real-time communication with the shop assistant
Use Case 17:
AR animated avatar calls
Use Case 23:
5G Shared Spatial Data
|
XR Multimedia Streaming | 5.4 |
Use Case 3:
Streaming of Immersive 6DoF
Use Case 4:
Emotional Streaming
Use Case 20:
AR Streaming with Localization Registry
Use Case 21:
Immersive 6DoF Streaming with Social Interaction
|
Online XR Gaming | 5.5 |
Use Case 5:
Untethered Immersive Online Gaming
Use Case 6:
Immersive Game Spectator Mode
Use Case 22:
5G Online Gaming party |
XR Mission Critical | 5.6 |
Use Case 9:
Police Mission Critical with AR
|
XR Conference | 5.7 |
Use Case 12:
360-degree conference meeting
Use Case 13:
3D shared experience
Use Case 14:
6DOF VR conferencing
Use Case 15:
XR Meeting
Use Case 16:
Convention / Poster Session
|
Spatial Audio Multiparty Call | 5.8 |
Use Case 18:
AR avatar multi-party calls
Use Case 19:
Front-facing camera video multi-party calls
|
Potential Normative Work | Link to Use Case |
---|---|
1. Standardized format for 3D objects |
Use Case 1, 3D Image Messaging:
"The phone captures a set of images and builds a 3D model of the object."
Use Case 10, Online shopping from a catalogue - downloading:
"This online shop provides for each selling product, 2D images, 3D objects models and detailed information on size, colour, materials."
|
2. Standardized format for mixed reality 3D scenes |
Use Case 2, AR Sharing:
"Bob places the virtual model of the couch on a plane surface in the living room"
Use Case 10:
Online shopping from a catalogue - downloading: "This online shop provides for each selling product, 2D images, 3D objects models and detailed information on size, colour, materials."
|
3. Delivery protocol for 3D objects and scenes (MMS extension and/or other) |
Use Case 1, 3D Image Messaging:
"Alice sends the image to Bob as an MMS message."
Use Case 2, AR Sharing:
"Alice scans a QR code with her phone to download a 3D model of the couch and sends it to Bob via MMS."
Use Case 10, Online shopping from a catalogue - downloading:
"This online shop provides for each selling product, 2D images, 3D objects models and detailed information on size, colour, materials."
|
4. Decoding, rendering, composition API for 3D objects in an AR scene. |
Use Case 2, AR Sharing:
"Bob likes how the couch fits in their living room and captures a 3D picture of the room with the couch and shares it with Alice"
Use Case 10, Online shopping from a catalogue - downloading:
"The sofa is then rendered on his AR glasses and John continue to use his smartphone in order to control the location of the sofa within the living room."
|
Potential Normative Work | Link to Use Case |
---|---|
1. Position and scaling of people |
Use Case 12, 360-degree conference meeting:
"Users, need to be scaled and positioned in the AR/VR environment in a natural way"
|
2. Background (spacial) audio / picture / video |
Use Case 12, 360-degree conference meeting:
"Audio playback needs to match the spatial orientation of the user"
|
3. media processing in the network/edge (e.g., cloud rendering, foreground/background segmentation of the user capture, replace HMD of the user with a photo-realistic representation of their face, calibration and synchronization of different camera capture data, etc.) |
Use Case 12, 360-degree conference meeting:
"The Data from the rgb+depth camera needs to be acquired and further processed to remove the user from its background"
|
4. Support for RGB+Depth video data (in signalling profiles, transmission and associated metadata) |
Use Case 12, 360-degree conference meeting:
"each user is captured with an RGB+Depth camera"
|
5. DOF metadata framework and a 6DOF capable renderer for immersive voice and audio:
|
Use case 15, XR Meeting:
"spatial render of multiple received audio streams according to their associated 6DOF attributes."
Use case 16, Convention / Poster Session:
"the audio and the avatars associated with the virtual users support directivity"
|
6. appropriate codec to address XR conversational audio aspects (including directionality of users) and related metadata (e.g. IVAS) | See 5. |
7. Synchronized and share state of the shared XR scene or space |
Use case 14, 6DOF VR conferencing:
"At the same time the UE of U5 sends its changing position to the conferencing server, which updates the virtual conferencing space with the new coordinates of U5. As the virtual conferencing space is shared, users U1-U4 become aware of moving user U5 and can accordingly adapt their respective renders.
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