10. The Neighbor Data Structure An OSPF router converses with its neighboring routers. Each separate conversation is described by a "neighbor data structure". Each conversation is bound to a particular OSPF router interface, and is identified either by the neighboring router's OSPF Router ID or by its Neighbor IP address (see below). Thus if the OSPF router and another router have multiple attached networks in common, multiple conversations ensue, each described by a unique neighbor data structure. Each separate conversation is loosely referred to in the text as being a separate "neighbor". The neighbor data structure contains all information pertinent to the forming or formed adjacency between the two neighbors. (However, remember that not all neighbors become adjacent.) An adjacency can be viewed as a highly developed conversation between two routers. State The functional level of the neighbor conversation. This is described in more detail in Section 10.1. Inactivity Timer A single shot timer whose firing indicates that no Hello Packet has been seen from this neighbor recently. The length of the timer is RouterDeadInterval seconds. Master/Slave When the two neighbors are exchanging databases, they form a master/slave relationship. The master sends the first Database Description Packet, and is the only part that is allowed to retransmit. The slave can only respond to the master's Database Description Packets. The master/slave relationship is negotiated in state ExStart.
DD Sequence Number The DD Sequence number of the Database Description packet that is currently being sent to the neighbor. Last received Database Description packet The initialize(I), more (M) and master(MS) bits, Options field, and DD sequence number contained in the last Database Description packet received from the neighbor. Used to determine whether the next Database Description packet received from the neighbor is a duplicate. Neighbor ID The OSPF Router ID of the neighboring router. The Neighbor ID is learned when Hello packets are received from the neighbor, or is configured if this is a virtual adjacency (see Section C.4). Neighbor Priority The Router Priority of the neighboring router. Contained in the neighbor's Hello packets, this item is used when selecting the Designated Router for the attached network. Neighbor IP address The IP address of the neighboring router's interface to the attached network. Used as the Destination IP address when protocol packets are sent as unicasts along this adjacency. Also used in router-LSAs as the Link ID for the attached network if the neighboring router is selected to be Designated Router (see Section 12.4.1). The Neighbor IP address is learned when Hello packets are received from the neighbor. For virtual links, the Neighbor IP address is learned during the routing table build process (see Section 15). Neighbor Options The optional OSPF capabilities supported by the neighbor. Learned during the Database Exchange process (see Section 10.6). The neighbor's optional OSPF capabilities are also listed in its Hello packets. This enables received Hello Packets to be rejected (i.e., neighbor relationships will not even start to form) if there is a mismatch in certain crucial OSPF capabilities (see Section 10.5). The optional OSPF capabilities are documented in Section 4.5.
Neighbor's Designated Router The neighbor's idea of the Designated Router. If this is the neighbor itself, this is important in the local calculation of the Designated Router. Defined only on broadcast and NBMA networks. Neighbor's Backup Designated Router The neighbor's idea of the Backup Designated Router. If this is the neighbor itself, this is important in the local calculation of the Backup Designated Router. Defined only on broadcast and NBMA networks. The next set of variables are lists of LSAs. These lists describe subsets of the area link-state database. This memo defines five distinct types of LSAs, all of which may be present in an area link-state database: router-LSAs, network-LSAs, and Type 3 and 4 summary-LSAs (all stored in the area data structure), and AS- external-LSAs (stored in the global data structure). Link state retransmission list The list of LSAs that have been flooded but not acknowledged on this adjacency. These will be retransmitted at intervals until they are acknowledged, or until the adjacency is destroyed. Database summary list The complete list of LSAs that make up the area link-state database, at the moment the neighbor goes into Database Exchange state. This list is sent to the neighbor in Database Description packets. Link state request list The list of LSAs that need to be received from this neighbor in order to synchronize the two neighbors' link-state databases. This list is created as Database Description packets are received, and is then sent to the neighbor in Link State Request packets. The list is depleted as appropriate Link State Update packets are received.
10.1. Neighbor states The state of a neighbor (really, the state of a conversation being held with a neighboring router) is documented in the following sections. The states are listed in order of progressing functionality. For example, the inoperative state is listed first, followed by a list of intermediate states before the final, fully functional state is achieved. The specification makes use of this ordering by sometimes making references such as "those neighbors/adjacencies in state greater than X". Figures 12 and 13 show the graph of neighbor state changes. The arcs of the graphs are labelled with the event causing the state change. The neighbor events are documented in Section 10.2. The graph in Figure 12 shows the state changes effected by the Hello Protocol. The Hello Protocol is responsible for neighbor acquisition and maintenance, and for ensuring two way communication between neighbors. The graph in Figure 13 shows the forming of an adjacency. Not every two neighboring routers become adjacent (see Section 10.4). The adjacency starts to form when the neighbor is in state ExStart. After the two routers discover their master/slave status, the state transitions to Exchange. At this point the neighbor starts to be used in the flooding procedure, and the two neighboring routers begin synchronizing their databases. When this synchronization is finished, the neighbor is in state Full and we say that the two routers are fully adjacent. At this point the adjacency is listed in LSAs. For a more detailed description of neighbor state changes, together with the additional actions involved in each change, see Section 10.3. Down This is the initial state of a neighbor conversation. It indicates that there has been no recent information received from the neighbor. On NBMA networks, Hello packets may still be sent to "Down" neighbors, although at a reduced frequency (see Section 9.5.1).
+----+ |Down| +----+ |\ | \Start | \ +-------+ Hello | +---->|Attempt| Received | +-------+ | | +----+<-+ |HelloReceived |Init|<---------------+ +----+<--------+ | | |2-Way |1-Way |Received |Received | | +-------+ | +-----+ |ExStart|<--------+------->|2-Way| +-------+ +-----+ Figure 12: Neighbor state changes (Hello Protocol) In addition to the state transitions pictured, Event KillNbr always forces Down State, Event InactivityTimer always forces Down State, Event LLDown always forces Down State
+-------+ |ExStart| +-------+ | NegotiationDone| +->+--------+ |Exchange| +--+--------+ | Exchange| Done | +----+ | +-------+ |Full|<---------+----->|Loading| +----+<-+ +-------+ | LoadingDone | +------------------+ Figure 13: Neighbor state changes (Database Exchange) In addition to the state transitions pictured, Event SeqNumberMismatch forces ExStart state, Event BadLSReq forces ExStart state, Event 1-Way forces Init state, Event KillNbr always forces Down State, Event InactivityTimer always forces Down State, Event LLDown always forces Down State, Event AdjOK? leads to adjacency forming/breaking Attempt This state is only valid for neighbors attached to NBMA networks. It indicates that no recent information has been received from the neighbor, but that a more concerted effort should be made to contact the neighbor. This is done by sending the neighbor Hello packets at intervals of HelloInterval (see Section 9.5.1). Init In this state, an Hello packet has recently been seen from the neighbor. However, bidirectional communication has not yet been established with the neighbor (i.e., the router itself did not appear in the neighbor's Hello packet). All
neighbors in this state (or higher) are listed in the Hello packets sent from the associated interface. 2-Way In this state, communication between the two routers is bidirectional. This has been assured by the operation of the Hello Protocol. This is the most advanced state short of beginning adjacency establishment. The (Backup) Designated Router is selected from the set of neighbors in state 2-Way or greater. ExStart This is the first step in creating an adjacency between the two neighboring routers. The goal of this step is to decide which router is the master, and to decide upon the initial DD sequence number. Neighbor conversations in this state or greater are called adjacencies. Exchange In this state the router is describing its entire link state database by sending Database Description packets to the neighbor. Each Database Description Packet has a DD sequence number, and is explicitly acknowledged. Only one Database Description Packet is allowed outstanding at any one time. In this state, Link State Request Packets may also be sent asking for the neighbor's more recent LSAs. All adjacencies in Exchange state or greater are used by the flooding procedure. In fact, these adjacencies are fully capable of transmitting and receiving all types of OSPF routing protocol packets. Loading In this state, Link State Request packets are sent to the neighbor asking for the more recent LSAs that have been discovered (but not yet received) in the Exchange state. Full In this state, the neighboring routers are fully adjacent. These adjacencies will now appear in router-LSAs and network-LSAs.
10.2. Events causing neighbor state changes State changes can be effected by a number of events. These events are shown in the labels of the arcs in Figures 12 and 13. The label definitions are as follows: HelloReceived An Hello packet has been received from the neighbor. Start This is an indication that Hello Packets should now be sent to the neighbor at intervals of HelloInterval seconds. This event is generated only for neighbors associated with NBMA networks. 2-WayReceived Bidirectional communication has been realized between the two neighboring routers. This is indicated by the router seeing itself in the neighbor's Hello packet. NegotiationDone The Master/Slave relationship has been negotiated, and DD sequence numbers have been exchanged. This signals the start of the sending/receiving of Database Description packets. For more information on the generation of this event, consult Section 10.8. ExchangeDone Both routers have successfully transmitted a full sequence of Database Description packets. Each router now knows what parts of its link state database are out of date. For more information on the generation of this event, consult Section 10.8. BadLSReq A Link State Request has been received for an LSA not contained in the database. This indicates an error in the Database Exchange process. Loading Done Link State Updates have been received for all out-of-date
portions of the database. This is indicated by the Link state request list becoming empty after the Database Exchange process has completed. AdjOK? A decision must be made as to whether an adjacency should be established/maintained with the neighbor. This event will start some adjacencies forming, and destroy others. The following events cause well developed neighbors to revert to lesser states. Unlike the above events, these events may occur when the neighbor conversation is in any of a number of states. SeqNumberMismatch A Database Description packet has been received that either a) has an unexpected DD sequence number, b) unexpectedly has the Init bit set or c) has an Options field differing from the last Options field received in a Database Description packet. Any of these conditions indicate that some error has occurred during adjacency establishment. 1-Way An Hello packet has been received from the neighbor, in which the router is not mentioned. This indicates that communication with the neighbor is not bidirectional. KillNbr This is an indication that all communication with the neighbor is now impossible, forcing the neighbor to revert to Down state. InactivityTimer The inactivity Timer has fired. This means that no Hello packets have been seen recently from the neighbor. The neighbor reverts to Down state. LLDown This is an indication from the lower level protocols that the neighbor is now unreachable. For example, on an X.25 network this could be indicated by an X.25 clear indication
with appropriate cause and diagnostic fields. This event forces the neighbor into Down state. 10.3. The Neighbor state machine A detailed description of the neighbor state changes follows. Each state change is invoked by an event (Section 10.2). This event may produce different effects, depending on the current state of the neighbor. For this reason, the state machine below is organized by current neighbor state and received event. Each entry in the state machine describes the resulting new neighbor state and the required set of additional actions. When a neighbor's state changes, it may be necessary to rerun the Designated Router election algorithm. This is determined by whether the interface NeighborChange event is generated (see Section 9.2). Also, if the Interface is in DR state (the router is itself Designated Router), changes in neighbor state may cause a new network-LSA to be originated (see Section 12.4). When the neighbor state machine needs to invoke the interface state machine, it should be done as a scheduled task (see Section 4.4). This simplifies things, by ensuring that neither state machine will be executed recursively. State(s): Down Event: Start New state: Attempt Action: Send an Hello Packet to the neighbor (this neighbor is always associated with an NBMA network) and start the Inactivity Timer for the neighbor. The timer's later firing would indicate that communication with the neighbor was not attained. State(s): Attempt
Event: HelloReceived New state: Init Action: Restart the Inactivity Timer for the neighbor, since the neighbor has now been heard from. State(s): Down Event: HelloReceived New state: Init Action: Start the Inactivity Timer for the neighbor. The timer's later firing would indicate that the neighbor is dead. State(s): Init or greater Event: HelloReceived New state: No state change. Action: Restart the Inactivity Timer for the neighbor, since the neighbor has again been heard from. State(s): Init Event: 2-WayReceived New state: Depends upon action routine. Action: Determine whether an adjacency should be established with the neighbor (see Section 10.4). If not, the new neighbor state is 2-Way. Otherwise (an adjacency should be established) the neighbor state transitions to ExStart. Upon entering this state, the router increments the DD
sequence number in the neighbor data structure. If this is the first time that an adjacency has been attempted, the DD sequence number should be assigned some unique value (like the time of day clock). It then declares itself master (sets the master/slave bit to master), and starts sending Database Description Packets, with the initialize (I), more (M) and master (MS) bits set. This Database Description Packet should be otherwise empty. This Database Description Packet should be retransmitted at intervals of RxmtInterval until the next state is entered (see Section 10.8). State(s): ExStart Event: NegotiationDone New state: Exchange Action: The router must list the contents of its entire area link state database in the neighbor Database summary list. The area link state database consists of the router-LSAs, network-LSAs and summary-LSAs contained in the area structure, along with the AS-external- LSAs contained in the global structure. AS- external-LSAs are omitted from a virtual neighbor's Database summary list. AS-external-LSAs are omitted from the Database summary list if the area has been configured as a stub (see Section 3.6). LSAs whose age is equal to MaxAge are instead added to the neighbor's Link state retransmission list. A summary of the Database summary list will be sent to the neighbor in Database Description packets. Each Database Description Packet has a DD sequence number, and is explicitly acknowledged. Only one Database Description Packet is allowed outstanding at any one time. For more detail on the sending and receiving of Database Description packets, see Sections 10.8 and 10.6.
State(s): Exchange Event: ExchangeDone New state: Depends upon action routine. Action: If the neighbor Link state request list is empty, the new neighbor state is Full. No other action is required. This is an adjacency's final state. Otherwise, the new neighbor state is Loading. Start (or continue) sending Link State Request packets to the neighbor (see Section 10.9). These are requests for the neighbor's more recent LSAs (which were discovered but not yet received in the Exchange state). These LSAs are listed in the Link state request list associated with the neighbor. State(s): Loading Event: Loading Done New state: Full Action: No action required. This is an adjacency's final state. State(s): 2-Way Event: AdjOK? New state: Depends upon action routine. Action: Determine whether an adjacency should be formed with the neighboring router (see Section 10.4). If not, the neighbor state remains at 2-Way. Otherwise, transition the neighbor state to ExStart and perform the actions associated with the above state machine entry for state Init and event 2-WayReceived.
State(s): ExStart or greater Event: AdjOK? New state: Depends upon action routine. Action: Determine whether the neighboring router should still be adjacent. If yes, there is no state change and no further action is necessary. Otherwise, the (possibly partially formed) adjacency must be destroyed. The neighbor state transitions to 2-Way. The Link state retransmission list, Database summary list and Link state request list are cleared of LSAs. State(s): Exchange or greater Event: SeqNumberMismatch New state: ExStart Action: The (possibly partially formed) adjacency is torn down, and then an attempt is made at reestablishment. The neighbor state first transitions to ExStart. The Link state retransmission list, Database summary list and Link state request list are cleared of LSAs. Then the router increments the DD sequence number in the neighbor data structure, declares itself master (sets the master/slave bit to master), and starts sending Database Description Packets, with the initialize (I), more (M) and master (MS) bits set. This Database Description Packet should be otherwise empty (see Section 10.8). State(s): Exchange or greater Event: BadLSReq
New state: ExStart Action: The action for event BadLSReq is exactly the same as for the neighbor event SeqNumberMismatch. The (possibly partially formed) adjacency is torn down, and then an attempt is made at reestablishment. For more information, see the neighbor state machine entry that is invoked when event SeqNumberMismatch is generated in state Exchange or greater. State(s): Any state Event: KillNbr New state: Down Action: The Link state retransmission list, Database summary list and Link state request list are cleared of LSAs. Also, the Inactivity Timer is disabled. State(s): Any state Event: LLDown New state: Down Action: The Link state retransmission list, Database summary list and Link state request list are cleared of LSAs. Also, the Inactivity Timer is disabled. State(s): Any state Event: InactivityTimer New state: Down Action: The Link state retransmission list, Database summary list and Link state request list are cleared of LSAs.
State(s): 2-Way or greater Event: 1-WayReceived New state: Init Action: The Link state retransmission list, Database summary list and Link state request list are cleared of LSAs. State(s): 2-Way or greater Event: 2-WayReceived New state: No state change. Action: No action required. State(s): Init Event: 1-WayReceived New state: No state change. Action: No action required. 10.4. Whether to become adjacent Adjacencies are established with some subset of the router's neighbors. Routers connected by point-to-point networks, Point-to-MultiPoint networks and virtual links always become adjacent. On broadcast and NBMA networks, all routers become adjacent to both the Designated Router and the Backup Designated Router. The adjacency-forming decision occurs in two places in the neighbor state machine. First, when bidirectional communication is initially established with the neighbor, and secondly, when the identity of the attached network's (Backup) Designated
Router changes. If the decision is made to not attempt an adjacency, the state of the neighbor communication stops at 2- Way. An adjacency should be established with a bidirectional neighbor when at least one of the following conditions holds: o The underlying network type is point-to-point o The underlying network type is Point-to-MultiPoint o The underlying network type is virtual link o The router itself is the Designated Router o The router itself is the Backup Designated Router o The neighboring router is the Designated Router o The neighboring router is the Backup Designated Router 10.5. Receiving Hello Packets This section explains the detailed processing of a received Hello Packet. (See Section A.3.2 for the format of Hello packets.) The generic input processing of OSPF packets will have checked the validity of the IP header and the OSPF packet header. Next, the values of the Network Mask, HelloInterval, and RouterDeadInterval fields in the received Hello packet must be checked against the values configured for the receiving interface. Any mismatch causes processing to stop and the packet to be dropped. In other words, the above fields are really describing the attached network's configuration. However, there is one exception to the above rule: on point-to-point networks and on virtual links, the Network Mask in the received Hello Packet should be ignored. The receiving interface attaches to a single OSPF area (this could be the backbone). The setting of the E-bit found in the Hello Packet's Options field must match this area's
ExternalRoutingCapability. If AS-external-LSAs are not flooded into/throughout the area (i.e, the area is a "stub") the E-bit must be clear in received Hello Packets, otherwise the E-bit must be set. A mismatch causes processing to stop and the packet to be dropped. The setting of the rest of the bits in the Hello Packet's Options field should be ignored. At this point, an attempt is made to match the source of the Hello Packet to one of the receiving interface's neighbors. If the receiving interface connects to a broadcast, Point-to- MultiPoint or NBMA network the source is identified by the IP source address found in the Hello's IP header. If the receiving interface connects to a point-to-point link or a virtual link, the source is identified by the Router ID found in the Hello's OSPF packet header. The interface's current list of neighbors is contained in the interface's data structure. If a matching neighbor structure cannot be found, (i.e., this is the first time the neighbor has been detected), one is created. The initial state of a newly created neighbor is set to Down. When receiving an Hello Packet from a neighbor on a broadcast, Point-to-MultiPoint or NBMA network, set the neighbor structure's Neighbor ID equal to the Router ID found in the packet's OSPF header. For these network types, the neighbor structure's Router Priority field, Neighbor's Designated Router field, and Neighbor's Backup Designated Router field are also set equal to the corresponding fields found in the received Hello Packet; changes in these fields should be noted for possible use in the steps below. When receiving an Hello on a point-to-point network (but not on a virtual link) set the neighbor structure's Neighbor IP address to the packet's IP source address. Now the rest of the Hello Packet is examined, generating events to be given to the neighbor and interface state machines. These state machines are specified either to be executed or scheduled (see Section 4.4). For example, by specifying below that the neighbor state machine be executed in line, several neighbor state transitions may be effected by a single received Hello:
o Each Hello Packet causes the neighbor state machine to be executed with the event HelloReceived. o Then the list of neighbors contained in the Hello Packet is examined. If the router itself appears in this list, the neighbor state machine should be executed with the event 2- WayReceived. Otherwise, the neighbor state machine should be executed with the event 1-WayReceived, and the processing of the packet stops. o Next, if a change in the neighbor's Router Priority field was noted, the receiving interface's state machine is scheduled with the event NeighborChange. o If the neighbor is both declaring itself to be Designated Router (Hello Packet's Designated Router field = Neighbor IP address) and the Backup Designated Router field in the packet is equal to 0.0.0.0 and the receiving interface is in state Waiting, the receiving interface's state machine is scheduled with the event BackupSeen. Otherwise, if the neighbor is declaring itself to be Designated Router and it had not previously, or the neighbor is not declaring itself Designated Router where it had previously, the receiving interface's state machine is scheduled with the event NeighborChange. o If the neighbor is declaring itself to be Backup Designated Router (Hello Packet's Backup Designated Router field = Neighbor IP address) and the receiving interface is in state Waiting, the receiving interface's state machine is scheduled with the event BackupSeen. Otherwise, if the neighbor is declaring itself to be Backup Designated Router and it had not previously, or the neighbor is not declaring itself Backup Designated Router where it had previously, the receiving interface's state machine is scheduled with the event NeighborChange. On NBMA networks, receipt of an Hello Packet may also cause an Hello Packet to be sent back to the neighbor in response. See Section 9.5.1 for more details.
10.6. Receiving Database Description Packets This section explains the detailed processing of a received Database Description Packet. The incoming Database Description Packet has already been associated with a neighbor and receiving interface by the generic input packet processing (Section 8.2). Whether the Database Description packet should be accepted, and if so, how it should be further processed depends upon the neighbor state. If a Database Description packet is accepted, the following packet fields should be saved in the corresponding neighbor data structure under "last received Database Description packet": the packet's initialize(I), more (M) and master(MS) bits, Options field, and DD sequence number. If these fields are set identically in two consecutive Database Description packets received from the neighbor, the second Database Description packet is considered to be a "duplicate" in the processing described below. If the Interface MTU field in the Database Description packet indicates an IP datagram size that is larger than the router can accept on the receiving interface without fragmentation, the Database Description packet is rejected. Otherwise, if the neighbor state is: Down The packet should be rejected. Attempt The packet should be rejected. Init The neighbor state machine should be executed with the event 2-WayReceived. This causes an immediate state change to either state 2-Way or state ExStart. If the new state is ExStart, the processing of the current packet should then continue in this new state by falling through to case ExStart below.
2-Way The packet should be ignored. Database Description Packets are used only for the purpose of bringing up adjacencies.[7] ExStart If the received packet matches one of the following cases, then the neighbor state machine should be executed with the event NegotiationDone (causing the state to transition to Exchange), the packet's Options field should be recorded in the neighbor structure's Neighbor Options field and the packet should be accepted as next in sequence and processed further (see below). Otherwise, the packet should be ignored. o The initialize(I), more (M) and master(MS) bits are set, the contents of the packet are empty, and the neighbor's Router ID is larger than the router's own. In this case the router is now Slave. Set the master/slave bit to slave, and set the neighbor data structure's DD sequence number to that specified by the master. o The initialize(I) and master(MS) bits are off, the packet's DD sequence number equals the neighbor data structure's DD sequence number (indicating acknowledgment) and the neighbor's Router ID is smaller than the router's own. In this case the router is Master. Exchange Duplicate Database Description packets are discarded by the master, and cause the slave to retransmit the last Database Description packet that it had sent. Otherwise (the packet is not a duplicate): o If the state of the MS-bit is inconsistent with the master/slave state of the connection, generate the neighbor event SeqNumberMismatch and stop processing the packet. o If the initialize(I) bit is set, generate the neighbor event SeqNumberMismatch and stop processing the packet.
o If the packet's Options field indicates a different set of optional OSPF capabilities than were previously received from the neighbor (recorded in the Neighbor Options field of the neighbor structure), generate the neighbor event SeqNumberMismatch and stop processing the packet. o Database Description packets must be processed in sequence, as indicated by the packets' DD sequence numbers. If the router is master, the next packet received should have DD sequence number equal to the DD sequence number in the neighbor data structure. If the router is slave, the next packet received should have DD sequence number equal to one more than the DD sequence number stored in the neighbor data structure. In either case, if the packet is the next in sequence it should be accepted and its contents processed as specified below. o Else, generate the neighbor event SeqNumberMismatch and stop processing the packet. Loading or Full In this state, the router has sent and received an entire sequence of Database Description Packets. The only packets received should be duplicates (see above). In particular, the packet's Options field should match the set of optional OSPF capabilities previously indicated by the neighbor (stored in the neighbor structure's Neighbor Options field). Any other packets received, including the reception of a packet with the Initialize(I) bit set, should generate the neighbor event SeqNumberMismatch.[8] Duplicates should be discarded by the master. The slave must respond to duplicates by repeating the last Database Description packet that it had sent. When the router accepts a received Database Description Packet as the next in sequence the packet contents are processed as follows. For each LSA listed, the LSA's LS type is checked for validity. If the LS type is unknown (e.g., not one of the LS types 1-5 defined by this specification), or if this is an AS- external-LSA (LS type = 5) and the neighbor is associated with a
stub area, generate the neighbor event SeqNumberMismatch and stop processing the packet. Otherwise, the router looks up the LSA in its database to see whether it also has an instance of the LSA. If it does not, or if the database copy is less recent (see Section 13.1), the LSA is put on the Link state request list so that it can be requested (immediately or at some later time) in Link State Request Packets. When the router accepts a received Database Description Packet as the next in sequence, it also performs the following actions, depending on whether it is master or slave: Master Increments the DD sequence number in the neighbor data structure. If the router has already sent its entire sequence of Database Description Packets, and the just accepted packet has the more bit (M) set to 0, the neighbor event ExchangeDone is generated. Otherwise, it should send a new Database Description to the slave. Slave Sets the DD sequence number in the neighbor data structure to the DD sequence number appearing in the received packet. The slave must send a Database Description Packet in reply. If the received packet has the more bit (M) set to 0, and the packet to be sent by the slave will also have the M-bit set to 0, the neighbor event ExchangeDone is generated. Note that the slave always generates this event before the master. 10.7. Receiving Link State Request Packets This section explains the detailed processing of received Link State Request packets. Received Link State Request Packets specify a list of LSAs that the neighbor wishes to receive. Link State Request Packets should be accepted when the neighbor is in states Exchange, Loading, or Full. In all other states Link State Request Packets should be ignored.
Each LSA specified in the Link State Request packet should be located in the router's database, and copied into Link State Update packets for transmission to the neighbor. These LSAs should NOT be placed on the Link state retransmission list for the neighbor. If an LSA cannot be found in the database, something has gone wrong with the Database Exchange process, and neighbor event BadLSReq should be generated. 10.8. Sending Database Description Packets This section describes how Database Description Packets are sent to a neighbor. The Database Description packet's Interface MTU field is set to the size of the largest IP datagram that can be sent out the sending interface, without fragmentation. Common MTUs in use in the Internet can be found in Table 7-1 of [Ref22]. Interface MTU should be set to 0 in Database Description packets sent over virtual links. The router's optional OSPF capabilities (see Section 4.5) are transmitted to the neighbor in the Options field of the Database Description packet. The router should maintain the same set of optional capabilities throughout the Database Exchange and flooding procedures. If for some reason the router's optional capabilities change, the Database Exchange procedure should be restarted by reverting to neighbor state ExStart. One optional capability is defined in this specification (see Sections 4.5 and A.2). The E-bit should be set if and only if the attached network belongs to a non-stub area. Unrecognized bits in the Options field should be set to zero. The sending of Database Description packets depends on the neighbor's state. In state ExStart the router sends empty Database Description packets, with the initialize (I), more (M) and master (MS) bits set. These packets are retransmitted every RxmtInterval seconds. In state Exchange the Database Description Packets actually contain summaries of the link state information contained in the router's database. Each LSA in the area's link-state database (at the time the neighbor transitions into Exchange state) is listed in the neighbor Database summary list. Each new Database
Description Packet copies its DD sequence number from the neighbor data structure and then describes the current top of the Database summary list. Items are removed from the Database summary list when the previous packet is acknowledged. In state Exchange, the determination of when to send a Database Description packet depends on whether the router is master or slave: Master Database Description packets are sent when either a) the slave acknowledges the previous Database Description packet by echoing the DD sequence number or b) RxmtInterval seconds elapse without an acknowledgment, in which case the previous Database Description packet is retransmitted. Slave Database Description packets are sent only in response to Database Description packets received from the master. If the Database Description packet received from the master is new, a new Database Description packet is sent, otherwise the previous Database Description packet is resent. In states Loading and Full the slave must resend its last Database Description packet in response to duplicate Database Description packets received from the master. For this reason the slave must wait RouterDeadInterval seconds before freeing the last Database Description packet. Reception of a Database Description packet from the master after this interval will generate a SeqNumberMismatch neighbor event. 10.9. Sending Link State Request Packets In neighbor states Exchange or Loading, the Link state request list contains a list of those LSAs that need to be obtained from the neighbor. To request these LSAs, a router sends the neighbor the beginning of the Link state request list, packaged in a Link State Request packet.
When the neighbor responds to these requests with the proper Link State Update packet(s), the Link state request list is truncated and a new Link State Request packet is sent. This process continues until the Link state request list becomes empty. LSAs on the Link state request list that have been requested, but not yet received, are packaged into Link State Request packets for retransmission at intervals of RxmtInterval. There should be at most one Link State Request packet outstanding at any one time. When the Link state request list becomes empty, and the neighbor state is Loading (i.e., a complete sequence of Database Description packets has been sent to and received from the neighbor), the Loading Done neighbor event is generated. 10.10. An Example Figure 14 shows an example of an adjacency forming. Routers RT1 and RT2 are both connected to a broadcast network. It is assumed that RT2 is the Designated Router for the network, and that RT2 has a higher Router ID than Router RT1. The neighbor state changes realized by each router are listed on the sides of the figure. At the beginning of Figure 14, Router RT1's interface to the network becomes operational. It begins sending Hello Packets, although it doesn't know the identity of the Designated Router or of any other neighboring routers. Router RT2 hears this hello (moving the neighbor to Init state), and in its next Hello Packet indicates that it is itself the Designated Router and that it has heard Hello Packets from RT1. This in turn causes RT1 to go to state ExStart, as it starts to bring up the adjacency. RT1 begins by asserting itself as the master. When it sees that RT2 is indeed the master (because of RT2's higher Router ID), RT1 transitions to slave state and adopts its neighbor's DD sequence number. Database Description packets are then exchanged, with polls coming from the master (RT2) and responses from the slave (RT1). This sequence of Database Description
+---+ +---+
|RT1| |RT2|
+---+ +---+
Down Down
Hello(DR=0,seen=0)
------------------------------>
Hello (DR=RT2,seen=RT1,...) Init
<------------------------------
ExStart D-D (Seq=x,I,M,Master)
------------------------------>
D-D (Seq=y,I,M,Master) ExStart
<------------------------------
Exchange D-D (Seq=y,M,Slave)
------------------------------>
D-D (Seq=y+1,M,Master) Exchange
<------------------------------
D-D (Seq=y+1,M,Slave)
------------------------------>
...
...
...
D-D (Seq=y+n, Master)
<------------------------------
D-D (Seq=y+n, Slave)
Loading ------------------------------>
LS Request Full
------------------------------>
LS Update
<------------------------------
LS Request
------------------------------>
LS Update
<------------------------------
Full
Figure 14: An adjacency bring-up example Packets ends when both the poll and associated response has the M-bit off. In this example, it is assumed that RT2 has a completely up to date database. In that case, RT2 goes immediately into Full state. RT1 will go into Full state after updating the necessary parts of its database. This is done by sending Link State Request Packets, and receiving Link State Update Packets in response. Note that, while RT1 has waited until a complete set of Database Description Packets has been received (from RT2) before sending any Link State Request Packets, this need not be the case. RT1 could have interleaved the sending of Link State Request Packets with the reception of Database Description Packets.