This section describes the Zstandard algorithm.
The purpose of this document is to define a lossless compressed data format that is a) independent of the CPU type, operating system, file system, and character set and b) suitable for file compression and pipe and streaming compression, using the Zstandard algorithm. The text of the specification assumes a basic background in programming at the level of bits and other primitive data representations.
The data can be produced or consumed, even for an arbitrarily long sequentially presented input data stream, using only an a priori bounded amount of intermediate storage; hence, it can be used in data communications. The format uses the Zstandard compression method, and an optional xxHash-64 checksum method [
XXHASH], for detection of data corruption.
The data format defined by this specification does not attempt to allow random access to compressed data.
Unless otherwise indicated below, a compliant compressor must produce data sets that conform to the specifications presented here. However, it does not need to support all options.
A compliant decompressor must be able to decompress at least one working set of parameters that conforms to the specifications presented here. It may also ignore informative fields, such as the checksum. Whenever it does not support a parameter defined in the compressed stream, it must produce an unambiguous error code and associated error message explaining which parameter is unsupported.
This specification is intended for use by implementers of software to compress data into Zstandard format and/or decompress data from Zstandard format. The Zstandard format is supported by an open-source reference implementation, written in portable C, and available at [
ZSTD].
Zstandard compressed data is made up of one or more frames. Each frame is independent and can be decompressed independently of other frames. The decompressed content of multiple concatenated frames is the concatenation of each frame's decompressed content.
There are two frame formats defined for Zstandard: Zstandard frames and skippable frames. Zstandard frames contain compressed data, while skippable frames contain custom user metadata.
The structure of a single Zstandard frame is as follows:
Magic_Number |
4 bytes |
Frame_Header |
2-14 bytes |
Data_Block |
n bytes |
[More Data_Blocks] |
|
[Content_Checksum] |
4 bytes |
Table 1: The Structure of a Single Zstandard Frame
-
Magic_Number:
-
4 bytes, little-endian format. Value: 0xFD2FB528.
-
Frame_Header:
-
2 to 14 bytes, detailed in Section 3.1.1.1.
-
Data_Block:
-
Detailed in Section 3.1.1.2. This is where data appears.
-
Content_Checksum:
-
An optional 32-bit checksum, only present if Content_Checksum_Flag is set. The content checksum is the result of the XXH64() hash function [XXHASH] digesting the original (decoded) data as input, and a seed of zero. The low 4 bytes of the checksum are stored in little-endian format.
The magic number was selected to be less probable to find at the beginning of an arbitrary file. It avoids trivial patterns (0x00, 0xFF, repeated bytes, increasing bytes, etc.), contains byte values outside of the ASCII range, and doesn't map into UTF-8 space, all of which reduce the likelihood of its appearance at the top of a text file.
The frame header has a variable size, with a minimum of 2 bytes up to a maximum of 14 bytes depending on optional parameters. The structure of Frame_Header is as follows:
Frame_Header_Descriptor |
1 byte |
[Window_Descriptor] |
0-1 byte |
[Dictionary_ID] |
0-4 bytes |
[Frame_Content_Size] |
0-8 bytes |
Table 2: The Structure of Frame_Header
The first header's byte is called the Frame_Header_Descriptor. It describes which other fields are present. Decoding this byte is enough to tell the size of Frame_Header.
Bit Number |
Field Name |
7-6 |
Frame_Content_Size_Flag |
5 |
Single_Segment_Flag |
4 |
(unused) |
3 |
(reserved) |
2 |
Content_Checksum_Flag |
1-0 |
Dictionary_ID_Flag |
Table 3: The Frame_Header_Descriptor
In
Table 3, bit 7 is the highest bit, while bit 0 is the lowest one.
3.1.1.1.1.1. Frame_Content_Size_Flag
This is a 2-bit flag (equivalent to Frame_Header_Descriptor right-shifted 6 bits) specifying whether Frame_Content_Size (the decompressed data size) is provided within the header. Frame_Content_Size_Flag provides FCS_Field_Size, which is the number of bytes used by Frame_Content_Size according to
Table 4:
Frame_Content_Size_Flag |
0 |
1 |
2 |
3 |
FCS_Field_Size |
0 or 1 |
2 |
4 |
8 |
Table 4: Frame_Content_Size_Flag Provides FCS_Field_Size
When Frame_Content_Size_Flag is 0, FCS_Field_Size depends on Single_Segment_Flag: if Single_Segment_Flag is set, FCS_Field_Size is 1. Otherwise, FCS_Field_Size is 0; Frame_Content_Size is not provided.
3.1.1.1.1.2. Single_Segment_Flag
If this flag is set, data must be regenerated within a single continuous memory segment.
In this case, Window_Descriptor byte is skipped, but Frame_Content_Size is necessarily present. As a consequence, the decoder must allocate a memory segment of a size equal to or larger than Frame_Content_Size.
In order to protect the decoder from unreasonable memory requirements, a decoder is allowed to reject a compressed frame that requests a memory size beyond the decoder's authorized range.
For broader compatibility, decoders are recommended to support memory sizes of at least 8 MB. This is only a recommendation; each decoder is free to support higher or lower limits, depending on local limitations.
3.1.1.1.1.3. Unused Bit
A decoder compliant with this specification version shall not interpret this bit. It might be used in a future version to signal a property that is not mandatory to properly decode the frame. An encoder compliant with this specification must set this bit to zero.
3.1.1.1.1.4. Reserved Bit
This bit is reserved for some future feature. Its value must be zero. A decoder compliant with this specification version must ensure it is not set. This bit may be used in a future revision to signal a feature that must be interpreted to decode the frame correctly.
3.1.1.1.1.5. Content_Checksum_Flag
If this flag is set, a 32-bit Content_Checksum will be present at the frame's end. See the description of Content_Checksum above.
3.1.1.1.1.6. Dictionary_ID_Flag
This is a 2-bit flag (= Frame_Header_Descriptor & 0x3) indicating whether a dictionary ID is provided within the header. It also specifies the size of this field as DID_Field_Size:
Dictionary_ID_Flag |
0 |
1 |
2 |
3 |
DID_Field_Size |
0 |
1 |
2 |
4 |
Table 5: Dictionary_ID_Flag
This provides guarantees about the minimum memory buffer required to decompress a frame. This information is important for decoders to allocate enough memory.
The Window_Descriptor byte is optional. When Single_Segment_Flag is set, Window_Descriptor is not present. In this case, Window_Size is Frame_Content_Size, which can be any value from 0 to 2
64 - 1 bytes (16 ExaBytes).
Bit Number |
7-3 |
2-0 |
Field Name |
Exponent |
Mantissa |
Table 6: Window_Descriptor
The minimum memory buffer size is called Window_Size. It is described by the following formulas:
windowLog = 10 + Exponent;
windowBase = 1 << windowLog;
windowAdd = (windowBase / 8) * Mantissa;
Window_Size = windowBase + windowAdd;
The minimum Window_Size is 1 KB. The maximum Window_Size is (1<<41) + 7*(1<<38) bytes, which is 3.75 TB.
In general, larger Window_Size values tend to improve the compression ratio, but at the cost of increased memory usage.
To properly decode compressed data, a decoder will need to allocate a buffer of at least Window_Size bytes.
In order to protect decoders from unreasonable memory requirements, a decoder is allowed to reject a compressed frame that requests a memory size beyond the decoder's authorized range.
For improved interoperability, it's recommended for decoders to support values of Window_Size up to 8 MB and for encoders not to generate frames requiring a Window_Size larger than 8 MB. It's merely a recommendation though, and decoders are free to support higher or lower limits, depending on local limitations.
This is a field of variable size, which contains the ID of the dictionary required to properly decode the frame. This field is optional. When it's not present, it's up to the decoder to know which dictionary to use.
Dictionary_ID field size is provided by DID_Field_Size. DID_Field_Size is directly derived from the value of Dictionary_ID_Flag. One byte can represent an ID 0-255; 2 bytes can represent an ID 0-65535; 4 bytes can represent an ID 0-4294967295. Format is little-endian.
It is permitted to represent a small ID (for example, 13) with a large 4-byte dictionary ID, even if it is less efficient.
Within private environments, any dictionary ID can be used. However, for frames and dictionaries distributed in public space, Dictionary_ID must be attributed carefully. The following ranges are reserved for use only with dictionaries that have been registered with IANA (see
Section 7.4):
-
low range:
-
<= 32767
-
high range:
-
>= (1 << 31)
Any other value for Dictionary_ID can be used by private arrangement between participants.
Any payload presented for decompression that references an unregistered reserved dictionary ID results in an error.
This is the original (uncompressed) size. This information is optional. Frame_Content_Size uses a variable number of bytes, provided by FCS_Field_Size. FCS_Field_Size is provided by the value of Frame_Content_Size_Flag. FCS_Field_Size can be equal to 0 (not present), 1, 2, 4, or 8 bytes.
FCS Field Size |
Range |
0 |
unknown |
1 |
0 - 255 |
2 |
256 - 65791 |
4 |
0 - 232 - 1 |
8 |
0 - 264 - 1 |
Table 7: Frame_Content_Size
Frame_Content_Size format is little-endian. When FCS_Field_Size is 1, 4, or 8 bytes, the value is read directly. When FCS_Field_Size is 2, the offset of 256 is added. It's allowed to represent a small size (for example, 18) using any compatible variant.
After Magic_Number and Frame_Header, there are some number of blocks. Each frame must have at least 1 block, but there is no upper limit on the number of blocks per frame.
The structure of a block is as follows:
Block_Header |
Block_Content |
3 bytes |
n bytes |
Table 8: The Structure of a Block
Block_Header uses 3 bytes, written using little-endian convention. It contains three fields:
Last_Block |
Block_Type |
Block_Size |
bit 0 |
bits 1-2 |
bits 3-23 |
Table 9: Block_Header
The lowest bit (Last_Block) signals whether this block is the last one. The frame will end after this last block. It may be followed by an optional Content_Checksum (see
Section 3.1.1).
The next 2 bits represent the Block_Type. There are four block types:
Value |
Block_Type |
0 |
Raw_Block |
1 |
RLE_Block |
2 |
Compressed_Block |
3 |
Reserved |
Table 10: The Four Block Types
-
Raw_Block:
-
This is an uncompressed block. Block_Content contains Block_Size bytes.
-
RLE_Block:
-
This is a single byte, repeated Block_Size times. Block_Content consists of a single byte. On the decompression side, this byte must be repeated Block_Size times.
-
Compressed_Block:
-
This is a compressed block as described in Section 3.1.1.3. Block_Size is the length of Block_Content, namely the compressed data. The decompressed size is not known, but its maximum possible value is guaranteed (see below).
-
Reserved:
-
This is not a block. This value cannot be used with the current specification. If such a value is present, it is considered to be corrupt data, and a compliant decoder must reject it.
The upper 21 bits of Block_Header represent the Block_Size.
When Block_Type is Compressed_Block or Raw_Block, Block_Size is the size of Block_Content (hence excluding Block_Header).
When Block_Type is RLE_Block, since Block_Content's size is always 1, Block_Size represents the number of times this byte must be repeated.
Block_Size is limited by Block_Maximum_Size (see below).
The size of Block_Content is limited by Block_Maximum_Size, which is the smallest of:
Block_Maximum_Size is constant for a given frame. This maximum is applicable to both the decompressed size and the compressed size of any block in the frame.
The reasoning for this limit is that a decoder can read this information at the beginning of a frame and use it to allocate buffers. The guarantees on the size of blocks ensure that the buffers will be large enough for any following block of the valid frame.
If the compressed block is larger than the uncompressed one, sending the uncompressed block (i.e., a Raw_Block) is recommended instead.
To decompress a compressed block, the compressed size must be provided from the Block_Size field within Block_Header.
A compressed block consists of two sections: a Literals_Section (
Section 3.1.1.3.1) and a Sequences_Section (
Section 3.1.1.3.2). The results of the two sections are then combined to produce the decompressed data in Sequence Execution (
Section 3.1.1.4).
To decode a compressed block, the following elements are necessary:
-
Previous decoded data, up to a distance of Window_Size, or the beginning of the Frame, whichever is smaller. Single_Segment_Flag will be set in the latter case.
-
List of "recent offsets" from the previous Compressed_Block.
-
The previous Huffman tree, required by Treeless_Literals_Block type.
-
Previous Finite State Entropy (FSE) decoding tables, required by Repeat_Mode, for each symbol type (literals length codes, match length codes, offset codes).
Note that decoding tables are not always from the previous Compressed_Block:
-
Every decoding table can come from a dictionary.
-
The Huffman tree comes from the previous Compressed_Literals_Block.
All literals are regrouped in the first part of the block. They can be decoded first and then copied during Sequence Execution (see
Section 3.1.1.4), or they can be decoded on the flow during Sequence Execution.
Literals can be stored uncompressed or compressed using Huffman prefix codes. When compressed, an optional tree description can be present, followed by 1 or 4 streams.
Literals_Section_Header |
[Huffman_Tree_Description] |
[Jump_Table] |
Stream_1 |
[Stream_2] |
[Stream_3] |
[Stream_4] |
Table 11: Compressed Literals
3.1.1.3.1.1. Literals_Section_Header
This field describes how literals are packed. It's a byte-aligned variable-size bit field, ranging from 1 to 5 bytes, using little-endian convention.
Literals_Block_Type |
2 bits |
Size_Format |
1-2 bits |
Regenerated_Size |
5-20 bits |
[Compressed_Size] |
0-18 bits |
Table 12: Literals_Section_Header
In this representation, bits at the top are the lowest bits.
The Literals_Block_Type field uses the two lowest bits of the first byte, describing four different block types:
Literals_Block_Type |
Value |
Raw_Literals_Block |
0 |
RLE_Literals_Block |
1 |
Compressed_Literals_Block |
2 |
Treeless_Literals_Block |
3 |
Table 13: Literals_Block_Type
-
Raw_Literals_Block:
-
Literals are stored uncompressed. Literals_Section_Content is Regenerated_Size.
-
RLE_Literals_Block:
-
Literals consist of a single-byte value repeated Regenerated_Size times. Literals_Section_Content is 1.
-
Compressed_Literals_Block:
-
This is a standard Huffman-compressed block, starting with a Huffman tree description. See details below. Literals_Section_Content is Compressed_Size.
-
Treeless_Literals_Block:
-
This is a Huffman-compressed block, using the Huffman tree from the previous Compressed_Literals_Block or a dictionary if there is no previous Huffman-compressed literals block. Huffman_Tree_Description will beskipped. Note that if this mode is triggered without any previous Huffman tablein the frame (or dictionary, per Section 5),it should be treated as data corruption. Literals_Section_Content isCompressed_Size.
The Size_Format is divided into two families:
-
For Raw_Literals_Block and RLE_Literals_Block, it's only necessary to decode Regenerated_Size. There is no Compressed_Size field.
-
For Compressed_Block and Treeless_Literals_Block, it's required to decode both Compressed_Size and Regenerated_Size (the decompressed size). It's also necessary to decode the number of streams (1 or 4).
For values spanning several bytes, the convention is little endian.
Size_Format for Raw_Literals_Block and RLE_Literals_Block uses 1 or 2 bits. Its value is (Literals_Section_Header[0]>>2) & 0x3.
-
Size_Format == 00 or 10:
-
Size_Format uses 1 bit. Regenerated_Size uses 5 bits (value 0-31). Literals_Section_Header uses 1 byte. Regenerated_Size = Literal_Section_Header[0]>>3.
-
Size_Format == 01:
-
Size_Format uses 2 bits. Regenerated_Size uses 12 bits (values 0-4095). Literals_Section_Header uses 2 bytes. Regenerated_Size = (Literals_Section_Header[0]>>4) + (Literals_Section_Header[1]<<4).
-
Size_Format == 11:
-
Size_Format uses 2 bits. Regenerated_Size uses 20 bits (values 0-1048575). Literals_Section_Header uses 3 bytes. Regenerated_Size = (Literals_Section_Header[0]>>4) + (Literals_Section_Header[1]<<4) + (Literals_Section_Header[2]<<12).
Only Stream_1 is present for these cases. Note that it is permitted to represent a short value (for example, 13) using a long format, even if it's less efficient.
Size_Format for Compressed_Literals_Block and Treeless_Literals_Block always uses 2 bits.
-
Size_Format == 00:
-
A single stream. Both Regenerated_Size and Compressed_Size use 10 bits (values 0-1023). Literals_Section_Header uses 3 bytes.
-
Size_Format == 01:
-
4 streams. Both Regenerated_Size and Compressed_Size use 10 bits (values 0-1023). Literals_Section_Header uses 3 bytes.
-
Size_Format == 10:
-
4 streams. Both Regenerated_Size and Compressed_Size use 14 bits (values 0-16383). Literals_Section_Header uses 4 bytes.
-
Size_Format == 11:
-
4 streams. Both Regenerated_Size and Compressed_Size use 18 bits (values 0-262143). Literals_Section_Header uses 5 bytes.
Both the Compressed_Size and Regenerated_Size fields follow little-endian convention. Note that Compressed_Size includes the size of the Huffman_Tree_Description when it is present.
3.1.1.3.1.2. Raw_Literals_Block
The data in Stream_1 is Regenerated_Size bytes long. It contains the raw literals data to be used during Sequence Execution (
Section 3.1.1.3.2).
3.1.1.3.1.3. RLE_Literals_Block
Stream_1 consists of a single byte that should be repeated Regenerated_Size times to generate the decoded literals.
3.1.1.3.1.4. Compressed_Literals_Block and Treeless_Literals_Block
Both of these modes contain Huffman-coded data. For Treeless_Literals_Block, the Huffman table comes from the previously compressed literals block, or from a dictionary; see
Section 5.
3.1.1.3.1.5. Huffman_Tree_Description
This section is only present when the Literals_Block_Type type is Compressed_Literals_Block (2). The format of Huffman_Tree_Description can be found in
Section 4.2.1. The size of Huffman_Tree_Description is determined during the decoding process. It must be used to determine where streams begin.
Total_Streams_Size = Compressed_Size
- Huffman_Tree_Description_Size
3.1.1.3.1.6. Jump_Table
The Jump_Table is only present when there are 4 Huffman-coded streams.
(Reminder: Huffman-compressed data consists of either 1 or 4 Huffman-coded streams.)
If only 1 stream is present, it is a single bitstream occupying the entire remaining portion of the literals block, encoded as described within
Section 4.2.2.
If there are 4 streams, Literals_Section_Header only provides enough information to know the decompressed and compressed sizes of all 4 streams combined. The decompressed size of each stream is equal to (Regenerated_Size+3)/4, except for the last stream, which may be up to 3 bytes smaller, to reach a total decompressed size as specified in Regenerated_Size.
The compressed size of each stream is provided explicitly in the Jump_Table. The Jump_Table is 6 bytes long and consists of three 2-byte little-endian fields, describing the compressed sizes of the first 3 streams. Stream4_Size is computed from Total_Streams_Size minus the sizes of other streams.
Stream4_Size = Total_Streams_Size - 6
- Stream1_Size - Stream2_Size
- Stream3_Size
Note that if Stream1_Size + Stream2_Size + Stream3_Size exceeds Total_Streams_Size, the data are considered corrupted.
Each of these 4 bitstreams is then decoded independently as a Huffman-coded stream, as described in
Section 4.2.2.
A compressed block is a succession of sequences. A sequence is a literal copy command, followed by a match copy command. A literal copy command specifies a length. It is the number of bytes to be copied (or extracted) from the Literals_Section. A match copy command specifies an offset and a length.
When all sequences are decoded, if there are literals left in the Literals_Section, these bytes are added at the end of the block.
This is described in more detail in
Section 3.1.1.4.
The Sequences_Section regroups all symbols required to decode commands. There are three symbol types: literals length codes, offset codes, and match length codes. They are encoded together, interleaved, in a single "bitstream".
The Sequences_Section starts by a header, followed by optional probability tables for each symbol type, followed by the bitstream.
Sequences_Section_Header
[Literals_Length_Table]
[Offset_Table]
[Match_Length_Table]
bitStream
To decode the Sequences_Section, it's necessary to know its size. This size is deduced from the size of the Literals_Section: Sequences_Section_Size = Block_Size - Literals_Section_Header - Literals_Section_Content.
3.1.1.3.2.1. Sequences_Section_Header
This header consists of two items:
-
Number_of_Sequences
-
Symbol_Compression_Modes
Number_of_Sequences is a variable size field using between 1 and 3 bytes. If the first byte is "byte0":
-
if (byte0 == 0): there are no sequences. The sequence section stops here. Decompressed content is defined entirely as Literals_Section content. The FSE tables used in Repeat_Mode are not updated.
-
if (byte0 < 128): Number_of_Sequences = byte0. Uses 1 byte.
-
if (byte0 < 255): Number_of_Sequences = ((byte0 - 128) << 8) + byte1. Uses 2 bytes.
-
if (byte0 == 255): Number_of_Sequences = byte1 + (byte2 << 8) + 0x7F00. Uses 3 bytes.
Symbol_Compression_Modes is a single byte, defining the compression mode of each symbol type.
Bit Number |
Field Name |
7-6 |
Literal_Lengths_Mode |
5-4 |
Offsets_Mode |
3-2 |
Match_Lengths_Mode |
1-0 |
Reserved |
Table 14: Symbol_Compression_Modes
The last field, Reserved, must be all zeroes.
Literals_Lengths_Mode, Offsets_Mode, and Match_Lengths_Mode define the Compression_Mode of literals length codes, offset codes, and match length codes, respectively. They follow the same enumeration:
Value |
Compression_Mode |
0 |
Predefined_Mode |
1 |
RLE_Mode |
2 |
FSE_Compressed_Mode |
3 |
Repeat_Mode |
Table 15: Literals_Lengths_Mode, Offsets_Mode, and Match_Lengths_Mode
-
Predefined_Mode:
-
A predefined FSE (see Section 4.1) distribution table is used, as defined in Section 3.1.1.3.2.2. No distribution table will be present.
-
RLE_Mode:
-
The table description consists of a single byte, which contains the symbol's value. This symbol will be used for all sequences.
-
FSE_Compressed_Mode:
-
Standard FSE compression. A distribution table will be present. The format of this distribution table is described in Section 4.1.1. Note that the maximum allowed accuracy log for literals length code and match length code tables is 9, and the maximum accuracy log for the offset code table is 8. This mode must not be used when only one symbol is present; RLE_Mode should be used instead (although any other mode will work).
-
Repeat_Mode:
-
The table used in the previous Compressed_Block with Number_Of_Sequences > 0 will be used again, or if this is the first block, the table in the dictionary will be used. Note that this includes RLE_Mode, so if Repeat_Mode follows RLE_Mode, the same symbol will be repeated. It also includes Predefined_Mode, in which case Repeat_Mode will have the same outcome as Predefined_Mode. No distribution table will be present. If this mode is used without any previous sequence table in the frame (or dictionary; see Section 5) to repeat, this should be treated as corruption.
3.1.1.3.2.1.1. Sequence Codes for Lengths and Offsets
Each symbol is a code in its own context, which specifies Baseline and Number_of_Bits to add. Codes are FSE compressed and interleaved with raw additional bits in the same bitstream.
Literals length codes are values ranging from 0 to 35, inclusive. They define lengths from 0 to 131071 bytes. The literals length is equal to the decoded Baseline plus the result of reading Number_of_Bits bits from the bitstream, as a little-endian value.
Literals_Length_Code |
Baseline |
Number_of_Bits |
0-15 |
length |
0 |
16 |
16 |
1 |
17 |
18 |
1 |
18 |
20 |
1 |
19 |
22 |
1 |
20 |
24 |
2 |
21 |
28 |
2 |
22 |
32 |
3 |
23 |
40 |
3 |
24 |
48 |
4 |
25 |
64 |
6 |
26 |
128 |
7 |
27 |
256 |
8 |
28 |
512 |
9 |
29 |
1024 |
10 |
30 |
2048 |
11 |
31 |
4096 |
12 |
32 |
8192 |
13 |
33 |
16384 |
14 |
34 |
32768 |
15 |
35 |
65536 |
16 |
Table 16: Literals Length Codes
Match length codes are values ranging from 0 to 52, inclusive. They define lengths from 3 to 131074 bytes. The match length is equal to the decoded Baseline plus the result of reading Number_of_Bits bits from the bitstream, as a little-endian value.
Match_Length_Code |
Baseline |
Number_of_Bits |
0-31 |
Match_Length_Code + 3 |
0 |
32 |
35 |
1 |
33 |
37 |
1 |
34 |
39 |
1 |
35 |
41 |
1 |
36 |
43 |
2 |
37 |
47 |
2 |
38 |
51 |
3 |
39 |
59 |
3 |
40 |
67 |
4 |
41 |
83 |
4 |
42 |
99 |
5 |
43 |
131 |
7 |
44 |
259 |
8 |
45 |
515 |
9 |
46 |
1027 |
10 |
47 |
2051 |
11 |
48 |
4099 |
12 |
49 |
8195 |
13 |
50 |
16387 |
14 |
51 |
32771 |
15 |
52 |
65539 |
16 |
Table 17: Match Length Codes
Offset codes are values ranging from 0 to N.
A decoder is free to limit its maximum supported value for N. Support for values of at least 22 is recommended. At the time of this writing, the reference decoder supports a maximum N value of 31.
An offset code is also the number of additional bits to read in little-endian fashion and can be translated into an Offset_Value using the following formulas:
Offset_Value = (1 << offsetCode) + readNBits(offsetCode);
if (Offset_Value > 3) Offset = Offset_Value - 3;
This means that maximum Offset_Value is (2
N+1) - 1, supporting back-reference distance up to (2
N+1) - 4, but it is limited by the maximum back-reference distance (see
Section 3.1.1.1.2).
Offset_Value from 1 to 3 are special: they define "repeat codes". This is described in more detail in
Section 3.1.1.5.
3.1.1.3.2.1.2. Decoding Sequences
FSE bitstreams are read in reverse of the direction they are written. In zstd, the compressor writes bits forward into a block, and the decompressor must read the bitstream backwards.
To find the start of the bitstream, it is therefore necessary to know the offset of the last byte of the block, which can be found by counting Block_Size bytes after the block header.
After writing the last bit containing information, the compressor writes a single 1 bit and then fills the rest of the byte with zero bits. The last byte of the compressed bitstream cannot be zero for that reason.
When decompressing, the last byte containing the padding is the first byte to read. The decompressor needs to skip the up to 7 bits of 0-padding as well as the first 1 bit that occurs. Afterwards, the useful part of the bitstream begins.
FSE decoding requires a 'state' to be carried from symbol to symbol. For more explanation on FSE decoding, see
Section 4.1.
For sequence decoding, a separate state keeps track of each literals length, offset, and match length code. Some FSE primitives are also used. For more details on the operation of these primitives, see
Section 4.1.
The bitstream starts with initial FSE state values, each using the required number of bits in their respective accuracy, decoded previously from their normalized distribution. It starts with Literals_Length_State, followed by Offset_State, and finally Match_Length_State.
Note that all values are read backward, so the 'start' of the bitstream is at the highest position in memory, immediately before the last 1 bit for padding.
After decoding the starting states, a single sequence is decoded Number_Of_Sequences times. These sequences are decoded in order from first to last. Since the compressor writes the bitstream in the forward direction, this means the compressor must encode the sequences starting with the last one and ending with the first.
For each of the symbol types, the FSE state can be used to determine the appropriate code. The code then defines the Baseline and Number_of_Bits to read for each type. The description of the codes for how to determine these values can be found in
Section 3.1.1.3.2.1.
Decoding starts by reading the Number_of_Bits required to decode offset. It does the same for Match_Length and then for Literals_Length. This sequence is then used for Sequence Execution (see
Section 3.1.1.4).
If it is not the last sequence in the block, the next operation is to update states. Using the rules precalculated in the decoding tables, Literals_Length_State is updated, followed by Match_Length_State, and then Offset_State. See
Section 4.1 for details on how to update states from the bitstream.
This operation will be repeated Number_of_Sequences times. At the end, the bitstream shall be entirely consumed; otherwise, the bitstream is considered corrupted.
3.1.1.3.2.2. Default Distributions
If Predefined_Mode is selected for a symbol type, its FSE decoding table is generated from a predefined distribution table defined here. For details on how to convert this distribution into a decoding table, see
Section 4.1.
3.1.1.3.2.2.1. Literals Length Codes
The decoding table uses an accuracy log of 6 bits (64 states).
short literalsLength_defaultDistribution[36] =
{ 4, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1,
2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 1, 1, 1, 1, 1,
-1,-1,-1,-1
};
3.1.1.3.2.2.2. Match Length Codes
The decoding table uses an accuracy log of 6 bits (64 states).
short matchLengths_defaultDistribution[53] =
{ 1, 4, 3, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,-1,-1,
-1,-1,-1,-1,-1
};
3.1.1.3.2.2.3. Offset Codes
The decoding table uses an accuracy log of 5 bits (32 states) and supports a maximum N value of 28, allowing offset values up to 536,870,908.
If any sequence in the compressed block requires a larger offset than this, it's not possible to use the default distribution to represent it.
short offsetCodes_defaultDistribution[29] =
{ 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,-1,-1,-1,-1,-1
};
Once literals and sequences have been decoded, they are combined to produce the decoded content of a block.
Each sequence consists of a tuple of (literals_length, offset_value, match_length), decoded as described in the Sequences_Section (
Section 3.1.1.3.2). To execute a sequence, first copy literals_length bytes from the decoded literals to the output.
Then, match_length bytes are copied from previous decoded data. The offset to copy from is determined by offset_value:
-
if Offset_Value > 3, then the offset is Offset_Value - 3;
-
if Offset_Value is from 1-3, the offset is a special repeat offset value. See Section 3.1.1.5 for how the offset is determined in this case.
The offset is defined as from the current position (after copying the literals), so an offset of 6 and a match length of 3 means that 3 bytes should be copied from 6 bytes back. Note that all offsets leading to previously decoded data must be smaller than Window_Size defined in Frame_Header_Descriptor (
Section 3.1.1.1.1).
As seen above, the first three values define a repeated offset; we will call them Repeated_Offset1, Repeated_Offset2, and Repeated_Offset3. They are sorted in recency order, with Repeated_Offset1 meaning "most recent one".
If offset_value is 1, then the offset used is Repeated_Offset1, etc.
There is one exception: when the current sequence's literals_length is 0, repeated offsets are shifted by 1, so an offset_value of 1 means Repeated_Offset2, an offset_value of 2 means Repeated_Offset3, and an offset_value of 3 means Repeated_Offset1 - 1_byte.
For the first block, the starting offset history is populated with the following values: Repeated_Offset1 (1), Repeated_Offset2 (4), and Repeated_Offset3 (8), unless a dictionary is used, in which case they come from the dictionary.
Then each block gets its starting offset history from the ending values of the most recent Compressed_Block. Note that blocks that are not Compressed_Block are skipped; they do not contribute to offset history.
During the execution of the sequences of a Compressed_Block, the Repeated_Offsets' values are kept up to date, so that they always represent the three most recently used offsets. In order to achieve that, they are updated after executing each sequence in the following way:
When the sequence's offset_value does not refer to one of the Repeated_Offsets -- when it has value greater than 3, or when it has value 3 and the sequence's literals_length is zero -- the Repeated_Offsets' values are shifted back one, and Repeated_Offset1 takes on the value of the offset that was just used.
Otherwise, when the sequence's offset_value refers to one of the Repeated_Offsets -- when it has value 1 or 2, or when it has value 3 and the sequence's literals_length is non-zero -- the Repeated_Offsets are reordered, so that Repeated_Offset1 takes on the value of the used Repeated_Offset, and the existing values are pushed back from the first Repeated_Offset through to the Repeated_Offset selected by the offset_value. This effectively performs a single-stepped wrapping rotation of the values of these offsets, so that their order again reflects the recency of their use.
The following table shows the values of the Repeated_Offsets as a series of sequences are applied to them:
offset_-value |
literals_-length |
Repeated_-Offset1 |
Repeated_-Offset2 |
Repeated_-Offset3 |
Comment |
|
|
1 |
4 |
8 |
starting values |
1114 |
11 |
1111 |
1 |
4 |
non-repeat |
1 |
22 |
1111 |
1 |
4 |
repeat 1; no change |
2225 |
22 |
2222 |
1111 |
1 |
non-repeat |
1114 |
111 |
1111 |
2222 |
1111 |
non-repeat |
3336 |
33 |
3333 |
1111 |
2222 |
non-repeat |
2 |
22 |
1111 |
3333 |
2222 |
repeat 2; swap 1 & 2 |
3 |
33 |
2222 |
1111 |
3333 |
repeat 3; rotate 3 to 1 |
1 |
0 |
2221 |
2222 |
1111 |
insert resolved offset |
1 |
0 |
2222 |
2221 |
3333 |
repeat 2 |
Table 18: Repeated_Offsets
Magic_Number |
Frame_Size |
User_Data |
4 bytes |
4 bytes |
n bytes |
Table 19: Skippable Frames
Skippable frames allow the insertion of user-defined metadata into a flow of concatenated frames.
Skippable frames defined in this specification are compatible with skippable frames in [
LZ4].
From a compliant decoder perspective, skippable frames simply need to be skipped, and their content ignored, resuming decoding after the skippable frame.
It should be noted that a skippable frame can be used to watermark a stream of concatenated frames embedding any kind of tracking information (even just a Universally Unique Identifier (UUID)). Users wary of such possibility should scan the stream of concatenated frames in an attempt to detect such frames for analysis or removal.
The fields are:
-
Magic_Number:
-
4 bytes, little-endian format. Value: 0x184D2A5?, which means any value from 0x184D2A50 to 0x184D2A5F. All 16 values are valid to identify a skippable frame. This specification does not detail any specific tagging methods for skippable frames.
-
Frame_Size:
-
This is the size, in bytes, of the following User_Data (without including the magic number nor the size field itself). This field is represented using 4 bytes, little-endian format, unsigned 32 bits. This means User_Data can't be bigger than (232 -1) bytes.
-
User_Data:
-
This field can be anything. Data will just be skipped by the decoder.