4. The RTTM Mechanism
4.1. Introduction
One use of the Timestamps option is to measure the round-trip time (RTT) of virtually every packet acknowledged. The RTTM mechanism requires a Timestamps option in every measured segment, with a TSval that is obtained from a (virtual) "timestamp clock". Values of this clock MUST be at least approximately proportional to real time, in order to measure actual RTT. TCP measures the RTT, primarily for the purpose of arriving at a reasonable value for the RTO timer interval. Accurate and current RTT estimates are necessary to adapt to changing traffic conditions, while a conservative estimate of the RTO interval is necessary to minimize spurious RTOs. These TSval values are echoed in TSecr values in the reverse direction. The difference between a received TSecr value and the current timestamp clock value provides an RTT measurement. When timestamps are used, every segment that is received will contain a TSecr value. However, these values cannot all be used to update the measured RTT. The following example illustrates why. It shows a one-way data flow with segments arriving in sequence without loss. Here A, B, C... represent data blocks occupying successive blocks of sequence numbers, and ACK(A),... represent the corresponding cumulative acknowledgments. The two timestamp fields of the Timestamps option are shown symbolically as <TSval=x,TSecr=y>. Each TSecr field contains the value most recently received in a TSval field.
TCP A TCP B <A,TSval=1,TSecr=120> -----> <---- <ACK(A),TSval=127,TSecr=1> <B,TSval=5,TSecr=127> -----> <---- <ACK(B),TSval=131,TSecr=5> . . . . . . . . . . . . . . . . . . . . . . <C,TSval=65,TSecr=131> ----> <---- <ACK(C),TSval=191,TSecr=65> (etc.) The dotted line marks a pause (60 time units long) in which A had nothing to send. Note that this pause inflates the RTT, which B could infer from receiving TSecr=131 in data segment C. Thus, in one-way data flows, RTTM in the reverse direction measures a value that is inflated by gaps in sending data. However, the following rule prevents a resulting inflation of the measured RTT: RTTM Rule: A TSecr value received in a segment MAY be used to update the averaged RTT measurement only if the segment advances the left edge of the send window, i.e., SND.UNA is increased. Since TCP B is not sending data, the data segment C does not acknowledge any new data when it arrives at B. Thus, the inflated RTTM measurement is not used to update B's RTTM measurement.4.2. Updating the RTO Value
When [RFC1323] was originally written, it was perceived that taking RTT measurements for each segment, and also during retransmissions, would contribute to reduce spurious RTOs, while maintaining the timeliness of necessary RTOs. At the time, RTO was also the only mechanism to make use of the measured RTT. It has been shown that taking more RTT samples has only a very limited effect to optimize RTOs [Allman99]. Implementers should note that with timestamps, multiple RTTMs can be taken per RTT. The [RFC6298] RTT estimator has weighting factors, alpha and beta, based on an implicit assumption that at most one RTTM will be sampled per RTT. When multiple RTTMs per RTT are available
to update the RTT estimator, an implementation SHOULD try to adhere to the spirit of the history specified in [RFC6298]. An implementation suggestion is detailed in Appendix G. [Ludwig00] and [Floyd05] have highlighted the problem that an unmodified RTO calculation, which is updated with per-packet RTT samples, will truncate the path history too soon. This can lead to an increase in spurious retransmissions, when the path properties vary in the order of a few RTTs, but a high number of RTT samples are taken on a much shorter timescale.4.3. Which Timestamp to Echo
If more than one Timestamps option is received before a reply segment is sent, the TCP must choose only one of the TSvals to echo, ignoring the others. To minimize the state kept in the receiver (i.e., the number of unprocessed TSvals), the receiver should be required to retain at most one timestamp in the connection control block. There are three situations to consider: (A) Delayed ACKs. Many TCPs acknowledge only every second segment out of a group of segments arriving within a short time interval; this policy is known generally as "delayed ACKs". The data-sender TCP must measure the effective RTT, including the additional time due to delayed ACKs, or else it will retransmit unnecessarily. Thus, when delayed ACKs are in use, the receiver SHOULD reply with the TSval field from the earliest unacknowledged segment. (B) A hole in the sequence space (segment(s) has been lost). The sender will continue sending until the window is filled, and the receiver may be generating <ACK>s as these out-of-order segments arrive (e.g., to aid "Fast Retransmit"). The lost segment is probably a sign of congestion, and in that situation the sender should be conservative about retransmission. Furthermore, it is better to overestimate than underestimate the RTT. An <ACK> for an out-of-order segment SHOULD, therefore, contain the timestamp from the most recent segment that advanced RCV.NXT. The same situation occurs if segments are reordered by the network.
(C) A filled hole in the sequence space. The segment that fills the hole and advances the window represents the most recent measurement of the network characteristics. An RTT computed from an earlier segment would probably include the sender's retransmit timeout, badly biasing the sender's average RTT estimate. Thus, the timestamp from the latest segment (which filled the hole) MUST be echoed. An algorithm that covers all three cases is described in the following rules for Timestamps option processing on a synchronized connection: (1) The connection state is augmented with two 32-bit slots: TS.Recent holds a timestamp to be echoed in TSecr whenever a segment is sent, and Last.ACK.sent holds the ACK field from the last segment sent. Last.ACK.sent will equal RCV.NXT except when <ACK>s have been delayed. (2) If: SEG.TSval >= TS.Recent and SEG.SEQ <= Last.ACK.sent then SEG.TSval is copied to TS.Recent; otherwise, it is ignored. (3) When a TSopt is sent, its TSecr field is set to the current TS.Recent value. The following examples illustrate these rules. Here A, B, C... represent data segments occupying successive blocks of sequence numbers, and ACK(A),... represent the corresponding acknowledgment segments. Note that ACK(A) has the same sequence number as B. We show only one direction of timestamp echoing, for clarity.
o Segments arrive in sequence, and some of the <ACK>s are delayed. By case (A), the timestamp from the oldest unacknowledged segment is echoed. TS.Recent <A, TSval=1> -------------------> 1 <B, TSval=2> -------------------> 1 <C, TSval=3> -------------------> 1 <---- <ACK(C), TSecr=1> (etc.) o Segments arrive out of order, and every segment is acknowledged. By case (B), the timestamp from the last segment that advanced the left window edge is echoed until the missing segment arrives; it is echoed according to case (C). The same sequence would occur if segments B and D were lost and retransmitted. TS.Recent <A, TSval=1> -------------------> 1 <---- <ACK(A), TSecr=1> 1 <C, TSval=3> -------------------> 1 <---- <ACK(A), TSecr=1> 1 <B, TSval=2> -------------------> 2 <---- <ACK(C), TSecr=2> 2 <E, TSval=5> -------------------> 2 <---- <ACK(C), TSecr=2> 2 <D, TSval=4> -------------------> 4 <---- <ACK(E), TSecr=4> (etc.)
5. PAWS - Protection Against Wrapped Sequences
5.1. Introduction
Another use for the Timestamps option is the PAWS mechanism. Section 5.2 describes a simple mechanism to reject old duplicate segments that might corrupt an open TCP connection. PAWS operates within a single TCP connection, using state that is saved in the connection control block. Section 5.8 and Appendix H discuss the implications of the PAWS mechanism for avoiding old duplicates from previous incarnations of the same connection.5.2. The PAWS Mechanism
PAWS uses the TCP Timestamps option described earlier and assumes that every received TCP segment (including data and <ACK> segments) contains a timestamp SEG.TSval whose values are monotonically non- decreasing in time. The basic idea is that a segment can be discarded as an old duplicate if it is received with a timestamp SEG.TSval less than some timestamps recently received on this connection. In the PAWS mechanism, the "timestamps" are 32-bit unsigned integers in a modular 32-bit space. Thus, "less than" is defined the same way it is for TCP sequence numbers, and the same implementation techniques apply. If s and t are timestamp values, s < t if 0 < (t - s) < 2^31, computed in unsigned 32-bit arithmetic. The choice of incoming timestamps to be saved for this comparison MUST guarantee a value that is monotonically non-decreasing. For example, an implementation might save the timestamp from the segment that last advanced the left edge of the receive window, i.e., the most recent in-sequence segment. For simplicity, the value TS.Recent introduced in Section 4.3 is used instead, as using a common value for both PAWS and RTTM simplifies the implementation. As Section 4.3 explained, TS.Recent differs from the timestamp from the last in- sequence segment only in the case of delayed <ACK>s, and therefore by less than one window. Either choice will, therefore, protect against sequence number wrap-around. PAWS submits all incoming segments to the same test, and therefore protects against duplicate <ACK> segments as well as data segments. (An alternative non-symmetric algorithm would protect against old duplicate <ACK>s: the sender of data would reject incoming <ACK> segments whose TSecr values were less than the TSecr saved from the
last segment whose ACK field advanced the left edge of the send window. This algorithm was deemed to lack economy of mechanism and symmetry.) TSval timestamps sent on <SYN> and <SYN,ACK> segments are used to initialize PAWS. PAWS protects against old duplicate non-<SYN> segments and duplicate <SYN> segments received while there is a synchronized connection. Duplicate <SYN> and <SYN,ACK> segments received when there is no connection will be discarded by the normal 3-way handshake and sequence number checks of TCP. [RFC1323] recommended that <RST> segments NOT carry timestamps and that they be acceptable regardless of their timestamp. At that time, the thinking was that old duplicate <RST> segments should be exceedingly unlikely, and their cleanup function should take precedence over timestamps. More recently, discussions about various blind attacks on TCP connections have raised the suggestion that if the Timestamps option is present, SEG.TSecr could be used to provide stricter acceptance tests for <RST> segments. While still under discussion, to enable research into this area it is now RECOMMENDED that when generating an <RST>, if the segment causing the <RST> to be generated contains a Timestamps option, the <RST> should also contain a Timestamps option. In the <RST> segment, SEG.TSecr SHOULD be set to SEG.TSval from the incoming segment and SEG.TSval SHOULD be set to zero. If an <RST> is being generated because of a user abort, and Snd.TS.OK is set, then a Timestamps option SHOULD be included in the <RST>. When an <RST> segment is received, it MUST NOT be subjected to the PAWS check by verifying an acceptable value in SEG.TSval, and information from the Timestamps option MUST NOT be used to update connection state information. SEG.TSecr MAY be used to provide stricter <RST> acceptance checks.5.3. Basic PAWS Algorithm
If the PAWS algorithm is used, the following processing MUST be performed on all incoming segments for a synchronized connection. Also, PAWS processing MUST take precedence over the regular TCP acceptability check (Section 3.3 in [RFC0793]), which is performed after verification of the received Timestamps option: R1) If there is a Timestamps option in the arriving segment, SEG.TSval < TS.Recent, TS.Recent is valid (see later discussion), and if the RST bit is not set, then treat the arriving segment as not acceptable: Send an acknowledgment in reply as specified in Section 3.9 of [RFC0793], page 69, and drop the segment.
Note: it is necessary to send an <ACK> segment in order to retain TCP's mechanisms for detecting and recovering from half-open connections. For an example, see Figure 10 of [RFC0793]. R2) If the segment is outside the window, reject it (normal TCP processing). R3) If an arriving segment satisfies SEG.TSval >= TS.Recent and SEG.SEQ <= Last.ACK.sent (see Section 4.3), then record its timestamp in TS.Recent. R4) If an arriving segment is in sequence (i.e., at the left window edge), then accept it normally. R5) Otherwise, treat the segment as a normal in-window, out-of-sequence TCP segment (e.g., queue it for later delivery to the user). Steps R2, R4, and R5 are the normal TCP processing steps specified by [RFC0793]. It is important to note that the timestamp MUST be checked only when a segment first arrives at the receiver, regardless of whether it is in sequence or it must be queued for later delivery. Consider the following example. Suppose the segment sequence: A.1, B.1, C.1, ..., Z.1 has been sent, where the letter indicates the sequence number and the digit represents the timestamp. Suppose also that segment B.1 has been lost. The timestamp in TS.Recent is 1 (from A.1), so C.1, ..., Z.1 are considered acceptable and are queued. When B is retransmitted as segment B.2 (using the latest timestamp), it fills the hole and causes all the segments through Z to be acknowledged and passed to the user. The timestamps of the queued segments are *not* inspected again at this time, since they have already been accepted. When B.2 is accepted, TS.Recent is set to 2. This rule allows reasonable performance under loss. A full window of data is in transit at all times, and after a loss a full window less one segment will show up out of sequence to be queued at the receiver (e.g., up to ~2^30 bytes of data); the Timestamps option must not result in discarding this data.
In certain unlikely circumstances, the algorithm of rules R1-R5 could lead to discarding some segments unnecessarily, as shown in the following example: Suppose again that segments: A.1, B.1, C.1, ..., Z.1 have been sent in sequence and that segment B.1 has been lost. Furthermore, suppose delivery of some of C.1, ... Z.1 is delayed until *after* the retransmission B.2 arrives at the receiver. These delayed segments will be discarded unnecessarily when they do arrive, since their timestamps are now out of date. This case is very unlikely to occur. If the retransmission was triggered by a timeout, some of the segments C.1, ... Z.1 must have been delayed longer than the RTO time. This is presumably an unlikely event, or there would be many spurious timeouts and retransmissions. If B's retransmission was triggered by the "Fast Retransmit" algorithm, i.e., by duplicate <ACK>s, then the queued segments that caused these <ACK>s must have been received already. Even if a segment were delayed past the RTO, the Fast Retransmit mechanism [Jacobson90c] will cause the delayed segments to be retransmitted at the same time as B.2, avoiding an extra RTT and, therefore, causing a very small performance penalty. We know of no case with a significant probability of occurrence in which timestamps will cause performance degradation by unnecessarily discarding segments.5.4. Timestamp Clock
It is important to understand that the PAWS algorithm does not require clock synchronization between the sender and receiver. The sender's timestamp clock is used as a source of monotonic non- decreasing values to stamp the segments. The receiver treats the timestamp value as simply a monotonically non-decreasing serial number, without any connection to time. From the receiver's viewpoint, the timestamp is acting as a logical extension of the high-order bits of the sequence number. The receiver algorithm does place some requirements on the frequency of the timestamp clock.
(a) The timestamp clock must not be "too slow". It MUST tick at least once for each 2^31 bytes sent. In fact, in order to be useful to the sender for round-trip timing, the clock SHOULD tick at least once per window's worth of data, and even with the window extension defined in Section 2.2, 2^31 bytes must be at least two windows. To make this more quantitative, any clock faster than 1 tick/sec will reject old duplicate segments for link speeds of ~8 Gbps. A 1 ms timestamp clock will work at link speeds up to 8 Tbps (8*10^12) bps! (b) The timestamp clock must not be "too fast". The recycling time of the timestamp clock MUST be greater than MSL seconds. Since the clock (timestamp) is 32 bits and the worst-case MSL is 255 seconds, the maximum acceptable clock frequency is one tick every 59 ns. However, it is desirable to establish a much longer recycle period, in order to handle outdated timestamps on idle connections (see Section 5.5), and to relax the MSL requirement for preventing sequence number wrap-around. With a 1 ms timestamp clock, the 32-bit timestamp will wrap its sign bit in 24.8 days. Thus, it will reject old duplicates on the same connection if MSL is 24.8 days or less. This appears to be a very safe figure; an MSL of 24.8 days or longer can probably be assumed in the Internet without requiring precise MSL enforcement. Based upon these considerations, we choose a timestamp clock frequency in the range 1 ms to 1 sec per tick. This range also matches the requirements of the RTTM mechanism, which does not need much more resolution than the granularity of the retransmit timer, e.g., tens or hundreds of milliseconds. The PAWS mechanism also puts a strong monotonicity requirement on the sender's timestamp clock. The method of implementation of the timestamp clock to meet this requirement depends upon the system hardware and software. o Some hosts have a hardware clock that is guaranteed to be monotonic between hardware resets. o A clock interrupt may be used to simply increment a binary integer by 1 periodically.
o The timestamp clock may be derived from a system clock that is subject to being abruptly changed by adding a variable offset value. This offset is initialized to zero. When a new timestamp clock value is needed, the offset can be adjusted as necessary to make the new value equal to or larger than the previous value (which was saved for this purpose). o A random offset may be added to the timestamp clock on a per- connection basis. See [RFC6528], Section 3, on randomizing the initial sequence number (ISN). The same function with a different secret key can be used to generate the per-connection timestamp offset.5.5. Outdated Timestamps
If a connection remains idle long enough for the timestamp clock of the other TCP to wrap its sign bit, then the value saved in TS.Recent will become too old; as a result, the PAWS mechanism will cause all subsequent segments to be rejected, freezing the connection (until the timestamp clock wraps its sign bit again). With the chosen range of timestamp clock frequencies (1 sec to 1 ms), the time to wrap the sign bit will be between 24.8 days and 24800 days. A TCP connection that is idle for more than 24 days and then comes to life is exceedingly unusual. However, it is undesirable in principle to place any limitation on TCP connection lifetimes. We therefore require that an implementation of PAWS include a mechanism to "invalidate" the TS.Recent value when a connection is idle for more than 24 days. (An alternative solution to the problem of outdated timestamps would be to send keep-alive segments at a very low rate, but still more often than the wrap-around time for timestamps, e.g., once a day. This would impose negligible overhead. However, the TCP specification has never included keep-alives, so the solution based upon invalidation was chosen.) Note that a TCP does not know the frequency, and therefore the wrap- around time, of the other TCP, so it must assume the worst. The validity of TS.Recent needs to be checked only if the basic PAWS timestamp check fails, i.e., only if SEG.TSval < TS.Recent. If TS.Recent is found to be invalid, then the segment is accepted, regardless of the failure of the timestamp check, and rule R3 updates TS.Recent with the TSval from the new segment. To detect how long the connection has been idle, the TCP MAY update a clock or timestamp value associated with the connection whenever TS.Recent is updated, for example. The details will be implementation dependent.
5.6. Header Prediction
"Header prediction" [Jacobson90a] is a high-performance transport protocol implementation technique that is most important for high- speed links. This technique optimizes the code for the most common case, receiving a segment correctly and in order. Using header prediction, the receiver asks the question, "Is this segment the next in sequence?" This question can be answered in fewer machine instructions than the question, "Is this segment within the window?" Adding header prediction to our timestamp procedure leads to the following recommended sequence for processing an arriving TCP segment: H1) Check timestamp (same as step R1 above). H2) Do header prediction: if the segment is next in sequence and if there are no special conditions requiring additional processing, accept the segment, record its timestamp, and skip H3. H3) Process the segment normally, as specified in RFC 793. This includes dropping segments that are outside the window and possibly sending acknowledgments, and queuing in-window, out-of-sequence segments. Another possibility would be to interchange steps H1 and H2, i.e., to perform the header prediction step H2 *first*, and perform H1 and H3 only when header prediction fails. This could be a performance improvement, since the timestamp check in step H1 is very unlikely to fail, and it requires unsigned modulo arithmetic. To perform this check on every single segment is contrary to the philosophy of header prediction. We believe that this change might produce a measurable reduction in CPU time for TCP protocol processing on high-speed networks. However, putting H2 first would create a hazard: a segment from 2^32 bytes in the past might arrive at exactly the wrong time and be accepted mistakenly by the header-prediction step. The following reasoning has been introduced in [RFC1185] to show that the probability of this failure is negligible. If all segments are equally likely to show up as old duplicates, then the probability of an old duplicate exactly matching the left window edge is the maximum segment size (MSS) divided by the size of the sequence space. This ratio must be less than 2^-16, since MSS must be < 2^16; for example, it will be (2^12)/(2^32) = 2^-20 for [a 100 Mbit/s] link. However, the older a segment is, the less likely it is to be retained in the Internet, and under any
reasonable model of segment lifetime the probability of an old duplicate exactly at the left window edge must be much smaller than 2^-16. The 16 bit TCP checksum also allows a basic unreliability of one part in 2^16. A protocol mechanism whose reliability exceeds the reliability of the TCP checksum should be considered "good enough", i.e., it won't contribute significantly to the overall error rate. We therefore believe we can ignore the problem of an old duplicate being accepted by doing header prediction before checking the timestamp. [Note: the notation for exponentiation has been changed from how it appeared in RFC 1185.] However, this probabilistic argument is not universally accepted, and the consensus at present is that the performance gain does not justify the hazard in the general case. It is therefore recommended that H2 follow H1.5.7. IP Fragmentation
At high data rates, the protection against old segments provided by PAWS can be circumvented by errors in IP fragment reassembly (see [RFC4963]). The only way to protect against incorrect IP fragment reassembly is to not allow the segments to be fragmented. This is done by setting the Don't Fragment (DF) bit in the IP header. Setting the DF bit implies the use of Path MTU Discovery as described in [RFC1191], [RFC1981], and [RFC4821]; thus, any TCP implementation that implements PAWS MUST also implement Path MTU Discovery.5.8. Duplicates from Earlier Incarnations of Connection
The PAWS mechanism protects against errors due to sequence number wrap-around on high-speed connections. Segments from an earlier incarnation of the same connection are also a potential cause of old duplicate errors. In both cases, the TCP mechanisms to prevent such errors depend upon the enforcement of an MSL by the Internet (IP) layer (see the Appendix of RFC 1185 for a detailed discussion). Unlike the case of sequence space wrap-around, the MSL required to prevent old duplicate errors from earlier incarnations does not depend upon the transfer rate. If the IP layer enforces the recommended 2-minute MSL of TCP, and if the TCP rules are followed, TCP connections will be safe from earlier incarnations, no matter how high the network speed. Thus, the PAWS mechanism is not required for this case.
We may still ask whether the PAWS mechanism can provide additional security against old duplicates from earlier connections, allowing us to relax the enforcement of MSL by the IP layer. Appendix B explores this question, showing that further assumptions and/or mechanisms are required, beyond those of PAWS. This is not part of the current extension.