Use Case Description: Shared AR Conferencing experience |
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This clause describes an AR conferencing use case that allows participants to participate in a shared virtual conference room experience. For each participant, the other participants' video objects are registered on the participant's AR scene, creating the sense that the conference room is held in the physical location of the participant. The arrangement of participants (i.e. their location relative to each other) in the virtual room are the same which creates a consistent sense of conference room layout for all participants. Bob, Alice, and Tom are participating in a virtual meeting. Bob is having the call at his home's kitchen and sees Alice and Tom with their 3D volumetric representation on his AR glasses. In Bob's view, Alice and Tom are sitting at Bob's kitchen table with Alice on left and Tom on the right-hand side. Alice is in her office conference room. She sees Bob and Tom their 3D volumetric representation on her AR glasses. For Alice, Tom is sitting on the left and Bob on the right-hand side of her conference table. Finally, Tom is having the call at the airport lounge. For him, Bob is sitting on a chair on the right and Alice is sitting on the couch on the left side. While the real worlds of Bob, Alice, and Tom are different, in all scenes the participants are seated in the same arrangement relative to each other. Therefore, when Alice turns to Tom, Tom and Bob see the consistent views of Alice as if they are in the same physical room. |
Categorization |
Type:
AR
Degrees of Freedom:
3DoF+ or 6DoF
Delivery:
Conversational
Device:
AR glasses
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Preconditions |
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Requirements and QoS/QoE Considerations |
The network is required to support the delivery of 3D volumetric streams for real-time conversational services:
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Feasibility |
The bandwidth and latency requirements for AR conferencing using 3D volumetric representations present a challenge to mobile networks. The complexity of the 3D volumetric representations is challenging for the endpoints and introduces additional delay for processing and rendering functions. Intermediate edge or cloud components are needed.
In the following are some indicative values of a potential solution and transmission format for different types of user representation:
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Potential Standardization Status and Needs |
The following aspects may require standardization work:
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