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Content for  TR 26.996  Word version:  18.0.0

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0  Introductionp. 5

An essential architectural characteristic of XR clients is the reliance on a functional split between a set of composite pre-renderers that are implemented as parts of a presentation engine and a set of post-rendering operations implemented on an End Device prior to final output. Split rendering may be a necessity if the End Device is power constrained or limited in computational power. However, split rendering is not precluded from other End Devices that do not have such constraints. A discussion of relevant split rendering scenarios is provided in TR 26.865, together with general design guidelines for immersive audio split rendering systems and specific design constraints and performance requirements for split rendering solutions for the 3GPP IVAS codec [3]. The latter are the basis for defining the ISAR baseline solutions as specified in TS 26.249 and as realized in the split rendering feature of the IVAS codec [3], [10], [11].
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1  Scopep. 6

This TR presents a characterization of the ISAR split rendering solutions specified in TS 26.249 in terms of audio quality performance and technical properties. The characterization is done for the ISAR baseline solution that is defined as a feature of the IVAS codec.
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2  Referencesp. 6

The following documents contain provisions which, through reference in this text, constitute provisions of the present document.
  • References are either specific (identified by date of publication, edition number, version number, etc.) or non-specific.
  • For a specific reference, subsequent revisions do not apply.
  • For a non-specific reference, the latest version applies. In the case of a reference to a 3GPP document (including a GSM document), a non-specific reference implicitly refers to the latest version of that document in the same Release as the present document.
[1]
TR 21.905: "Vocabulary for 3GPP Specifications".
[2]
TR 26.865: "Immersive Audio for Split Rendering Scenarios; Requirements ".
[3]
TS 26.250: "Codec for Immersive Voice and Audio Services (IVAS); General overview".
[4]
TS 26.249: "Immersive Audio for Split Rendering Scenarios".
[5]
TR 26.997: "IVAS codec performance characterization".
[6]
TS 26.119: "Media Capabilities for Augmented Reality".
[7]
TR 26.998: "Support of 5G glass-type Augmented Reality / Mixed Reality (AR/MR) devices".
[8]
TR 26.806: "Study on Tethering AR Glasses - Architectures, QoS and Media Aspects".
[9]
TR 26.928: "Extended Reality (XR) in 5G".
[10]
TS 26.253: "Codec for Immersive Voice and Audio Services - Detailed Algorithmic Description incl. RTP payload format and SDP parameter definitions".
[11]
TS 26.258: Codec for Immersive Voice and Audio Services; C code (floating-point)
[12]
Recommendation ITU-R BS.1534 (10/2015): Method for the subjective assessment of intermediate quality level of audio systems.
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3  Definitions of terms, symbols and abbreviationsp. 7

3.1  Termsp. 7

Void

3.2  Symbolsp. 7

Void

3.3  Abbreviationsp. 7

For the purposes of the present document, the abbreviations given in TR 21.905 and the following apply. An abbreviation defined in the present document takes precedence over the definition of the same abbreviation, if any, in TR 21.905.
CLL
Cross-check Listening Laboratory
CuT
Codec under Test
DoF/DOF
Degree of Freedom
FB
Full Band
HOA3
Higher-Order Ambisonics, 3rd order
IVAS
Immersive Voice and Audio Services
ISAR
Immersive Audio for Split Rendering
ISM
Independent Streams with Metadata
LCLD
Low Complexity Low Delay
LC3plus
Low Complexity Communication Codec Plus
LL
Listening Laboratory
MASA
Metadata-Assisted Spatial Audio
MUSHRA
Multi Stimulus test with Hidden Reference and Anchor
PCO
Processing Cross-check Organization
SP
Solution Proponent
SPL
Solution Proponent Laboratory
TC
Transport Channel
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