Tech-
invite
3GPP
space
IETF
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Content for
TR 26.926
Word version: 18.2.0
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7
Cloud Gaming
7.1
Introduction
7.2
Reference System Design
7.2.1
Overview
7.2.2
Considered Content Formats
7.2.2.1
Introduction
7.2.2.2
Category A: Low/medium dynamicity with low/medium complexity.
7.2.2.3
Category B: games with high dynamicity and low/medium complexity.
7.2.2.4
Category C: games with high dynamicity and high complexity.
7.2.2.5
Category D: photo-realistic games or games based on natural images/video.
7.2.2.6
Category E: XR game content
7.2.2.7
Summary
7.2.3
Considered System Parameters
7.3
Simulation System
7.4
Recommended Configurations
7.5
Traces and Statistical Models
7.6
Test Channel Results
...
7
Cloud Gaming
p. 51
7.1
Introduction
p. 51
7.2
Reference System Design
p. 51
7.2.1
Overview
p. 51
7.2.2
Considered Content Formats
p. 53
7.2.2.1
Introduction
p. 53
7.2.2.2
Category A: Low/medium dynamicity with low/medium complexity.
p. 53
7.2.2.3
Category B: games with high dynamicity and low/medium complexity.
p. 54
7.2.2.4
Category C: games with high dynamicity and high complexity.
p. 54
7.2.2.5
Category D: photo-realistic games or games based on natural images/video.
p. 54
7.2.2.6
Category E: XR game content
p. 54
7.2.2.7
Summary
p. 54
7.2.3
Considered System Parameters
p. 55
7.3
Simulation System
p. 56
7.4
Recommended Configurations
p. 56
7.5
Traces and Statistical Models
p. 57
7.6
Test Channel Results
p. 57