Network A infrastructure is deployed in multiple sport venues. Network A may be a PLMN or an NPN. A 3rd Party content provider negotiates with Network A to set-up access to the 3rd party provider's services during the event and at the venue location, and for Network A to manage resources for that service.
The 3rd party provider services are offered to people attending and/or participating in the event, without any previous subscription to Network A. The users have a previous relationship with the 3rd party provider. Neither the 3rd party provider nor Network A has relationship with the home network of the UE.
During the event service negotiation between 3rd party provider and Network A, the Network A provides discovery information to 3rd party provider. The 3rd party provider configures the UE with event service discovery, which may contain Network A's information and the event service information, and time validity (e.g. starting time, duration).
During the time validity the UE searches for Network A and event service based on configuration from the 3rd party provider. If the UE finds a suitable cell from Network A offering the event service, the UE notifies the user who can manually initiate access to Network A. The UE requests to connect to 3rd party event service(s) access, Network A validates with 3rd party provider that the UE is authorized to access content for event.
If necessary, the UE is provisioned temporary access credentials for Network A. The UE then accesses Network A for 3rd party event service(s) with the temporary credentials.
During registration Network A may provide UE with configuration based on negotiation with 3rd party, e.g. slicing configuration.
Automatic selection of Network A is possible if the UE is capable to maintain two separate registrations, one with configured credentials to access Network A, and an independent registration using a USIM. In that case, if the UE was already registered to a PLMN when identifying the Network A, the UE may initiate access and registration to Network A with the configured credentials while maintaining the access to the registered PLMN independently.
Network A and 3rd Party Content Provider B have a service pre-agreement for 3rd Party Content Provider B to offer exclusive service via Network A's access during the game event at the event location.
The 3rd party service is meant to be offered to event participants that may not have any subscription to Network A and have prior service agreement with 3rd party provider for the event service.
Step 1.
A user is made aware of the 3rd party service being offered via Network A's access. This may be done either offline (e.g., in ticket, flyer, posters) or online (e.g. Internet advertisement.)
Step 2.
During the event service negotiation between 3rd party provider and Network A, the Network A provides configuration information to 3rd party provider.
Step 3.
The 3rd party provider provides the UE with Network A's information, configuration (e.g. slicing configuration) for the event service and the event service information, and time validity. This is sent over any access.
Step 4.
During the time validity the UE searches for Network A.
Step 5.
If the UE finds a suitable cell from Network A, the UE notifies the user who can manually initiate access to Network A. The UE indicates request to access to 3rd party event service(s) access.
Step 6.
Network A validates with 3rd party provider that the UE is authorized to access content for event.
Step 7.
If necessary, the UE is provisioned temporary access credentials for Network A. The UE then accesses Network A for 3rd party event service(s) with the temporary credentials.
Step 8.
The UE may if capable maintain two separate registrations, one with configured credentials for access to Network A, and an independent registration using a USIM. In that case, if the UE was already registered to a PLMN when identifying the Network A, the UE may initiate access and registration to Network A with the configured credentials while maintaining the access to the registered PLMN independently.
The user is able to enjoy the e-game event services provided by 3rd party provider via Network A's access.
From
TS 22.101:
Note that Multiple USIM requirements apply in case credentials for hosting network access are from a USIM.
[PR.5.6.6-1]
The 5G system shall support means for a hosting network to provide a 3rd party with configuration information for automatic discovery of the hosting network and available access to specific 3rd party services.
[PR.5.6.6-2]
The 5G system shall enable a UE to be able to use the 3rd party provided configuration to discover, select and access to a hosting network, and configuration and/or credentials to access for specific services with a certain time (starting time and duration) and location validity.
[PR.5.6.6-3]
The 5G system shall be able to inform a UE about available 3rd party services and hosting network the UE can use at a given point in time (starting time and duration) and location.