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Content for
TR 26.955
Word version: 18.0.0
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8
Initial Information on new Codecs
8.1
Introduction
8.2
Versatile Video Coding (VVC)
8.3
Essential Video Coding (EVC)
8.4
AOMedia Video 1 (AV1)
9
Gaps and Optimization Potential
9.1
Identified Gaps and Deficiencies with Existing Codecs
9.2
Potential Requirements for New Codecs
10
Conclusions and Proposed Next Steps
8
Initial Information on new Codecs
p. 112
8.1
Introduction
p. 112
8.2
Versatile Video Coding (VVC)
p. 112
8.2.1
Overview
p. 112
8.2.2
Test Configurations and Results for VTM
p. 113
8.2.2.1
Introduction
p. 113
8.2.2.2
Scenario 1: Full HD Streaming
p. 113
8.2.2.2.1
Overview
p. 113
8.2.2.2.2
Common Parameters and Settings
p. 113
8.2.2.2.3
SDR Settings: S1-VTM-01
p. 114
8.2.2.2.4
HDR PQ Settings: S1-VTM-02
p. 114
8.2.2.2.5
Test Results
p. 114
8.2.2.3
Scenario 2: 4K-TV
p. 115
8.2.2.3.1
Overview
p. 115
8.2.2.3.2
Common Parameters and Settings
p. 115
8.2.2.3.3
SDR Settings: S2-VTM-01
p. 116
8.2.2.3.4
HDR PQ Settings: S2-VTM-02
p. 116
8.2.2.3.5
Test Results
p. 116
8.2.2.4
Scenario 3: Screen Content Scenario
p. 117
8.2.2.4.1
Overview
p. 117
8.2.2.4.2
Test Model and Configurations
p. 118
8.2.2.4.2.1
Common Parameters
p. 118
8.2.2.4.2.2
S3-VTM-01/03: Main 10 Profile with no fixed Intra
p. 118
8.2.2.4.2.3
S3-VTM-02/04: Main 10 Profile with fixed Intra every second
p. 119
8.2.2.4.3
Test Results
p. 119
8.2.2.5
Scenario 4: Messaging and Social Sharing
p. 120
8.2.2.5.1
Overview
p. 120
8.2.2.5.2
Test Model and Configurations
p. 121
8.2.2.5.2.1
Common Parameters
p. 121
8.2.2.5.2.2
S5-VTM-01: Main 10 Profile with no fixed Intra
p. 121
8.2.2.5.2.3
S5-VTM-02: Main 10 Profile with fixed Intra every second
p. 121
8.2.2.5.3
Test Results
p. 121
8.2.2.6
Scenario 5: Online Gaming
p. 122
8.2.2.6.1
Overview
p. 122
8.2.2.6.2
Test Model and Configurations
p. 122
8.2.2.6.2.1
Common Parameters
p. 122
8.2.2.6.2.2
S5-VTM-01: Main 10 Profile with no fixed Intra
p. 123
8.2.2.6.2.3
S5-VTM-02: Main 10 Profile with fixed Intra every second
p. 123
8.2.2.6.3
Test Results
p. 123
8.2.3
H.266/VVC Characterization against H.264/AVC
p. 124
8.2.3.1
Overview
p. 124
8.2.3.2
Scenario 1: Full HD
p. 124
8.2.3.3
Scenario 3: Screen Content
p. 124
8.2.3.4
Scenario 4: Messaging and Social Sharing
p. 125
8.2.3.5
Scenario 5: Online Gaming
p. 125
8.2.3.6
Summary
p. 125
8.2.4
H.266/VVC Characterization against H.265/HEVC HM
p. 125
8.2.4.1
Overview
p. 125
8.2.4.2
Scenario 1: Full HD
p. 125
8.2.4.3
Scenario 2: 4K TV
p. 127
8.2.4.4
Scenario 3: Screen Content
p. 129
8.2.4.5
Scenario 4: Messaging and Social Sharing
p. 131
8.2.4.6
Scenario 5: Online Gaming
p. 133
8.2.4.7
Summary
p. 135
8.2.5
H.266/VVC against H.265/HEVC SCC
p. 136
8.2.5.1
Introduction
p. 136
8.2.5.2
Scenario 3: Screen Content
p. 136
8.2.5.3
Scenario 5: Online Gaming
p. 139
8.2.5.4
Summary
p. 141
8.2.6
External subjective tests results
p. 142
8.3
Essential Video Coding (EVC)
p. 143
8.3.1
Overview
p. 143
8.3.2
Test Configurations and Results for EVC
p. 144
8.3.2.1
Introduction
p. 144
8.3.2.2
Scenario 1: Full HD Streaming
p. 144
8.3.2.2.1
Overview
p. 144
8.3.2.2.2
Test Model and Configurations
p. 145
8.3.2.2.2.1
S1-ETM-01: SDR Configuration
p. 145
8.3.2.2.2.2
S1-ETM-02: HDR Configuration
p. 145
8.3.2.2.3
Test Results
p. 146
8.3.2.3
Scenario 2: 4K-TV
p. 146
8.3.2.3.1
Overview
p. 146
8.3.2.3.2
Test Model and Configurations
p. 147
8.3.2.3.2.1
S2-ETM-01: SDR Configuration
p. 147
8.3.2.3.2.2
S2-ETM-02: HDR Configuration
p. 147
8.3.2.3.3
Test Results
p. 147
8.3.2.4
Scenario 3: Screen Content Scenario
p. 148
8.3.2.4.1
Overview
p. 148
8.3.2.4.2
Test Model and Configurations
p. 149
8.3.2.4.2.1
S3-ETM-01: no fixed random access
p. 149
8.3.2.4.2.2
S3-ETM-02: fixed random access every second
p. 149
8.3.2.4.3
Test Results
p. 150
8.3.2.5
Scenario 4: Messaging and Social Sharing
p. 151
8.3.2.5.1
Overview
p. 151
8.3.2.5.2
Test Model and configurations
p. 152
8.3.2.5.2.1
S4-ETM-01: no random access
p. 152
8.3.2.5.2.2
S4-ETM-02: fixed random access every second
p. 152
8.3.2.5.3
Test Results
p. 152
8.3.2.6
Scenario 5: Online Gaming
p. 153
8.3.2.6.1
Overview
p. 153
8.3.2.6.2
Test Model and configurations
p. 153
8.3.2.6.2.1
S5-ETM-01: no random access
p. 153
8.3.2.6.2.2
S5-ETM-02: fixed random access every second
p. 154
8.3.2.6.3
Test Results
p. 154
8.3.3
EVC Characterization against H.264/AVC
p. 155
8.3.3.1
Overview
p. 155
8.3.3.2
Scenario 1: Full HD
p. 155
8.3.3.3
Scenario 3: Screen Content
p. 155
8.3.3.4
Scenario 4: Messaging and Social Sharing
p. 156
8.3.3.5
Scenario 5: Online Gaming
p. 156
8.3.3.6
Summary
p. 156
8.3.4
EVC ETM Characterization against H.265/HEVC HM
p. 156
8.3.4.1
Overview
p. 156
8.3.4.2
Scenario 1: Full HD
p. 156
8.3.4.3
Scenario 2: 4K TV
p. 158
8.3.4.4
Scenario 3: Screen Content
p. 160
8.3.4.5
Scenario 4: Messaging and Social Sharing
p. 162
8.3.4.6
Scenario 5: Online Gaming
p. 164
8.3.4.7
Summary
p. 166
8.3.5
EVC Characterization against H.265/HEVC SCC
p. 167
8.3.5.1
Introduction
p. 167
8.3.5.2
Scenario 3: Screen Content
p. 167
8.3.5.3
Scenario 5: Online Gaming
p. 169
8.3.5.4
Summary
p. 172
8.4
AOMedia Video 1 (AV1)
p. 173
8.4.1
Overview
p. 173
8.4.2
Test Configurations and Results for AV1
p. 173
8.4.2.1
Introduction
p. 173
8.4.2.2
Scenario 1: Full HD Streaming
p. 175
8.4.2.2.1
Overview
p. 175
8.4.2.2.2
Common Parameters and Settings
p. 175
8.4.2.2.3
S1-AV1-01: SDR Settings
p. 175
8.4.2.2.4
S1-AV1-02: HDR PQ Settings
p. 176
8.4.2.2.5
AV1 Test Results
p. 176
8.4.2.3
Scenario 2: 4K-TV
p. 177
8.4.2.3.1
Overview
p. 177
8.4.2.3.2
Common Parameters and Settings
p. 177
8.4.2.3.3
S2-AV1-01: SDR Settings
p. 178
8.4.2.3.4
S2-AV1-02: HDR PQ Settings
p. 178
8.4.2.3.5
AV1 Test Results
p. 178
8.4.2.4
Scenario 3: Screen Content Scenario
p. 179
8.4.2.4.1
Overview
p. 179
8.4.2.4.3
S3-AV1-01 and S3-AV1-03: Main 10 Profile with no fixed random access
p. 180
8.4.2.4.4
S3-AV1-02 and S3-AV1-04: Main 10 Profile with fixed random access every second
p. 181
8.4.2.4.5
S3-AV1-SCC-01 and S3-AV1-SCC-03: Screen Content Profile with no fixed random access
p. 181
8.4.2.4.6
S3-AV1-SCC-02 and S3-AV1-SCC-04: Screen Content Profile with fixed random access every second
p. 182
8.4.2.4.7
AV1 Test Results
p. 182
8.4.2.5
Scenario 4: Messaging and Social Sharing
p. 183
8.4.2.5.1
Overview
p. 183
8.4.2.5.2
Common Parameters and Settings
p. 183
8.4.2.5.3
S4-AV1-01: no random access
p. 183
8.4.2.5.4
S4-AV1-02: Intra
p. 183
8.4.2.5.5
Test Results
p. 184
8.4.2.6
Scenario 5: Online Gaming
p. 184
8.4.2.6.1
Overview
p. 184
8.4.2.6.2
Common Parameters and Settings
p. 185
8.4.2.6.3
S5-AV1-01: Main 10 Profile with no fixed Random access
p. 185
8.4.2.6.4
S5-AV1-02: Main 10 Profile with fixed Random access every second
p. 186
8.4.2.6.5
S5-SCC-01: Screen Content Profile with no fixed Random access
p. 186
8.4.2.6.6
S5-SCC-02: Screen Content Profile with fixed Random access
p. 187
8.4.2.6.7
Test Results
p. 187
8.4.3
AV1 Characterization against H.264/AVC
p. 189
8.4.3.1
Overview
p. 189
8.4.3.2
Scenario 1: Full HD
p. 189
8.4.3.3
Scenario 3: Screen Content
p. 189
8.4.3.4
Scenario 4: Messaging and Social Sharing
p. 189
8.4.3.5
Scenario 5: Online Gaming
p. 189
8.4.3.6
Summary
p. 189
8.4.4
AV1 libaom Characterization against H.265/HEVC HM
p. 190
8.4.4.1
Overview
p. 190
8.4.4.2
Scenario 1: Full HD
p. 190
8.4.4.3
Scenario 2: 4K TV
p. 191
8.4.4.4
Scenario 3: Screen Content
p. 193
8.4.4.5
Scenario 4: Messaging and Social Sharing
p. 195
8.4.4.6
Scenario 5: Online Gaming
p. 197
8.4.4.7
Summary
p. 199
8.4.5
AV1 against H.265/HEVC SCC
p. 200
8.4.5.1
Introduction
p. 200
8.4.5.2
Scenario 3: Screen Content
p. 200
8.4.5.3
Scenario 5: Online Gaming
p. 203
8.4.5.4
Summary
p. 205
8.4.6
AV1-SCC against H.265/HEVC
p. 206
8.4.7
AV1-SCC against H.265/HEVC SCC
p. 206
9
Gaps and Optimization Potential
p. 206
9.1
Identified Gaps and Deficiencies with Existing Codecs
p. 206
9.2
Potential Requirements for New Codecs
p. 206
10
Conclusions and Proposed Next Steps
p. 206