The following documents contain provisions which, through reference in this text, constitute provisions of the present document.
[1]
TR 21.905: "Vocabulary for 3GPP Specifications".
[2]
TR 26.998: "Support of 5G glass-type Augmented Reality / Mixed Reality (AR/MR) devices".
[3]
[4]
TR 26.926: "Traffic Models and Quality Evaluation Methods for Media and XR Services in 5G Systems".
[5]
TS 26.119: "Media Capabilities for Augmented Reality".
[6]
ITU-T G.1036: "Quality of experience (QoE) influencing factors for augmented reality (AR) services".
[7]
ITU-T P.1320: "QoE assessment of extended reality (XR) meetings".
[8]
Technical Report ITU-T GSTR-5GQoE, QoE requirements for real-time multimedia services over 5G networks.
[9]
ITU-T H.430.1 Recommendation ITU-T H.430.3 (2018), Service scenario of immersive live experience (ILE).
[10]
ITU-T RGM-Q8-DOC10-R2 (2022-06) H.IIS-reqts: "Requirements of Interactive Immersive Services".
[11]
IEEE P3333.1.1/D2, May 2022 - IEEE Draft Standard for Quality of Experience (QoE) and Visual-Comfort Assessments of Three-Dimensional (3D) Contents Based on Psychophysical Studies.
[12]
IEEE P3333.1.2/D3, Apr 2022 - IEEE Draft Standard for the Perceptual Quality Assessment of Three Dimensional (3D), Ultra High Definition (UHD) and High Dynamic Range (HDR) Contents
[13]
IEEE Std 3333.1.3-2022 "IEEE Standard for the Deep Learning-Based Assessment of Visual Experience Based on Human Factors"
[14]
ISO/IEC 23090-6:2021 Information technology - Coded representation of immersive media - Part 6: Immersive media metrics
[15]
ISO/IEC JTC 1/SC 29/WG 03 N0777 Technologies under Consideration for ISO/IEC 23090-6 WG 03, MPEG Systems
[16]
ISO/IEC JTC 1/SC 29/WG 03 N00710. "Text of ISO/IEC 23090-6 FDAM 1 Immersive Media Metrics for V3C data and OMAF".
[17]
ISO/IEC JTC 1/SC 29/WG 03 N00826. "Preliminary WD of ISO/IEC 23090-6 AMD 2 Additional latencies and Other Improvements".
[18]
Kara, B., Akcay, M. N., Begen, A. C., Ahsan, S., Curcio, I. D., & Aksu, E. B. (2022). Could Head Motions Affect Quality When Viewing 360-Degree Videos?. IEEE MultiMedia.
[19]
Van der Hooft, J., Vega, M. T., Petrangeli, S., Wauters, T., & De Turck, F. (2019). Quality assessment for adaptive virtual reality video streaming: A probabilistic approach on the user's gaze. In 2019 22nd conference on Innovation in Clouds, Internet and Networks (ICIN) (pp. 19-24). IEEE.
[20]
Hu, Z., Bulling, A., Li, S., & Wang, G. (2021). Ehtask: Recognizing user tasks from eye and head movements in immersive virtual reality. IEEE Transactions on Visualization and Computer Graphics.
[21]
Rai, Y., Le Callet, P., & Guillotel, P. (2017, May). Which saliency weighting for omni directional image quality assessment?. In 2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX) (pp. 1-6). IEEE.
[22]
The OpenXR Specification, Copyright (c) 2017-2023, The Khronos Group Inc., Version 1.0.27: from git ref release-1.0.27
[23]
ETSI GS ARF 004-2 V1.1.1 (2021-08) - Augmented Reality Framework (ARF) Interoperability Requirements for AR components, systems and services Part 2: World Storage and AR Authoring functions
[24]
ISO/IEC 23090-14 AMD 2, Information technology - Coded representation of immersive media - Part 14: Scene description - Amendment 2: Support for haptics, augmented reality, avatars, Interactivity, MPEG-I audio, and lighting
[25]
TS 23.288: "Architecture enhancements for 5G System (5GS) to support network data analytics services".
[26]
TS 25.331: "Radio Resource Control (RRC); Protocol specification".
[27]
TS 36.331: "Evolved Universal Terrestrial Radio Access (E-UTRA); Radio Resource Control (RRC); Protocol specification".
[28]
TS 38.331: "NR; Radio Resource Control (RRC); Protocol specification".
[29]
TS 38.300: "NR Overall Description; Stage 2".
[30]
TS 26.522: "5G Real-time Media Transport Protocol Configurations".