The Split Rendering Media Service Enabler collects a set of 5G media functions to build a media service enabler that targets application developers, network operators, and Media Application Providers, to enable the realization of split rendered applications.
The interfaces, formats, protocols, and APIs are either referenced or defined in this specification. This will allow for interoperability between multiple vendor implementations.
This specification targets primarily XR applications. However, it is not limited to XR applications and may be used for rendering for 2D displays.
A typical use case for the split rendering MSE is immersive gaming. In this use case, the UE benefits from invoking split rendering by avoiding the download of the game to the phone and getting high quality graphics from edge rendering.
Another use case that can benefit from split rendering is immersive communication, where users gather in a shared space and interact with each other and with the environment. Users may be represented by sophisticated Avatars and as the number of users increases the rendering will become more complex.