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4‑5x
Content for
TS 26.448
Word version: 18.0.0
1…
2…
2
References
3
Definitions, symbols and abbreviations
4
General
5
Jitter Buffer Management
6
Decoder interaction
$
Change history
2
References
p. 5
3
Definitions, symbols and abbreviations
p. 5
3.1
Definitions
p. 5
3.2
Symbols
p. 5
3.3
Abbreviations
p. 6
3.4
Mathematical Expressions
p. 6
4
General
p. 6
4.1
Introduction
p. 6
4.2
Packet-based communications
p. 7
4.3
EVS Receiver architecture overview
p. 7
5
Jitter Buffer Management
p. 8
5.1
Overview
p. 8
5.2
Depacketization of RTP packets (informative)
p. 9
5.3
Network Jitter Analysis and Delay Estimation
p. 9
5.3.1
General
p. 9
5.3.2
Long-term Jitter
p. 10
5.3.3
Short-term jitter
p. 10
5.3.4
Target Playout Delay
p. 11
5.3.5
Playout Delay Estimation
p. 11
5.4
Adaptation Control Logic
p. 12
5.4.1
Control Logic
p. 12
5.4.2
Frame-based adaptation
p. 12
5.4.2.1
General
p. 12
5.4.2.2
Insertion of Concealed Frames
p. 12
5.4.2.3
Frame Dropping
p. 13
5.4.2.4
Comfort Noise Insertion in DTX
p. 13
5.4.2.5
Comfort Noise Deletion in DTX
p. 13
5.4.3
Signal-based adaptation
p. 13
5.4.3.1
General
p. 13
5.4.3.2
Time-shrinking
p. 14
5.4.3.3
Time-stretching
p. 15
5.4.3.4
Energy Estimation
p. 16
5.4.3.5
Similarity Measurement
p. 16
5.4.3.6
Quality Control
p. 17
5.4.3.7
Overlap-add
p. 17
5.5
Receiver Output Buffer
p. 18
5.6
De-Jitter Buffer
p. 18
6
Decoder interaction
p. 19
6.1
General
p. 19
6.2
Decoder Requirements
p. 19
6.3
Partial Redundancy
p. 19
6.3.1
Computation of the Partial Redundancy Offset
p. 20
6.3.2
Computation of a frame erasure rate indicator to control the frequency of the Partial Redundancy transmission
p. 21
$
Change history
p. 22