Localized Mobile Metaverse Service Use Case | AR capable glasses tethered to a UE | - |
-
Data transmission in short duration
|
Mobile Metaverse for 5G-enabled Traffic Flow Simulation and Situational Awareness | UE (different types, e.g., pedestrians, sensors) | [10-100Mbit/s] |
-
Data transmission in long duration
-
This use case motivates energy efficient content delivery to and from the UE, especially for pedestrians by using mobile phone
|
Collaborative and Concurrent Engineering in Product Design using Metaverse Services | XR devices, mobile phones, computers | [1-100Mbit/s] |
-
Data transmission in long duration
-
This use case motivates energy efficient content delivery to and from the UE
|
Spatial Anchor Enabler Use Case | AR glasses | - |
-
Data transmission in short duration
|
Spatial Mapping and Localization Service Enabler Use Case | UE | - |
-
Data transmission in short duration
|
Mobile Metaverse for Immersive Gaming and Live Shows | VR/AR/MR/Cloud Gaming mobile devices, such as mobile headsets or other haptic mobile devices, | [1-1000Mbit/s] |
-
Data transmission in long duration
-
This use case motivates energy efficient content delivery to and from the UE
|
AR Enabled Immersive Experience | AR glasses | [200-2000Mbit/s] |
-
Data transmission in long duration
-
This use case motivates energy efficient content delivery to and from the UE
-
Detailed discussion on energy utilization may be needed
|
Supporting Multi-service Coordination in One Metaverse | VR glasses, Tactile gloves | - |
-
Sustained diverse data transmission in long duration
-
This use case may motivate energy efficient content delivery support depending on the data transmission (uplink and downlink).
|
Synchronized predictive avatars | Metaverse devices | - |
-
Data transmission in long duration
-
This use case may motivate energy efficiency content delivery to and from the UE
|
Use Case on Metaverse for Critical HealthCare Services | Head mount device, tactile glove | [1-100Mbit/s] |
-
No requirement because it is life critical, it is assumed that a sufficient power supply exists to support an adequately long service life.
|
IMS-based 3D Avatar Communication | UE | - |
-
Data transmission in long duration with low data volume.
|
Virtual humans in metaverse | Head mount device, tactile glove | - |
-
Data transmission in long duration with low data volume.
|
Work delegation to autonomous virtual alter ego | UE | - |
-
Data transmission in short duration.
|
Immersive Tele-Operated Driving in Hazardous Environment | Head mount device | [10~50 Mbit/s] |
-
Data transmission in long duration.
-
This use case may motivate energy efficiency content delivery to and from the UE
|
Virtual Emergency Drill over 5G Metaverse | - | - |
-
Data transmission in short duration.
|
Mobile Metaverse Live Concert | Head mount device, tactile glove | - |
-
Data transmission in long duration
-
This use case motivates energy efficient content delivery to and from the UE
-
Detailed discussion on energy utilization may be needed
|
IMS-based 3D Avatar Call Support for Accessibility Use Case | UE | - |
-
Data transmission in long duration with low data volume.
|
Localized Mobile Metaverse Overload | - | - |
-
Data transmission in long duration.
-
This use case may motivate energy efficiency content delivery to and from the UE
|