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Content for  TR 22.847  Word version:  18.2.0

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6  Consolidated requirementsp. 31

6.1  Consolidated potential requirementsp. 31

CPR # Original PR # Consolidated Potential Requirement Comment
CPR 6.1-1[PR 5.2.6-2]
[PR 5.3.6-2]
[PR 5.5.6-1]
[PR 5.6.6-1]
[PR 5.7.6-2
[PR 5.8.6-1]
The 5G system shall enable an authorized 3rd party to provide policy(ies) for flows associated with an application. The policy may contain e.g. the set of UEs and data flows, the expected QoS handling and associated triggering events, other coordination information.
CPR 6.1-2[PR 5.5.6-2]
[PR 5.6.6-2]
[PR 5.7.6-3]
[PR 5.8.6-2]
The 5G system shall support a means to apply 3rd party provided policy(ies) for flows associated with an application. The policy may contain e.g. the set of UEs and data flows, the expected QoS handling and associated triggering events, other coordination information.
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6.2  Consolidated potential KPIsp. 31

The 5G system shall support tactile and multi-modal communication services with the following KPIs.
Use Cases Characteristic parameter (KPI) Influence quantity Remarks
Max allowed end-to-end latency Service bit rate: user-experienced data rate Reliability Message size (byte) UE Speed Service Area
Immersive multi-modal VR (UL: device → application sever)5 ms
(note 2)
16 kbit/s - 2 Mbit/s
(without haptic compression encoding);
0.8 - 200 kbit/s
(with haptic compression encoding)
99.9%
(without haptic compression encoding)
99.999%
(with haptic compression encoding)
[3]
1 DoF: 2-8
3 DoFs: 6-24
6 DoFs: 12-48
More DoFs can be supported by the haptic device
Stationary or Pedestriantypically < 100 km²
(note 5)
Haptic feedback
5 ms< 1Mbit/s99.99%
[3]
1500Stationary or Pedestriantypically
< 100 km² (note 5)
Sensing information e.g. position and view information generated by the VR glasses
Immersive multi-modal VR (DL: application sever → device)10 ms
(note1)
1-100 Mbit/s99.9%
[3]
1500Stationary or Pedestriantypically
< 100 km²
(note 5)
Video
10 ms5-512 kbit/s99.9%
[3]
50Stationary or Pedestriantypically
< 100 km²
(note 5)
Audio
5 ms
(note 2)
16 kbit/s - 2 Mbit/s
(without haptic compression encoding);
0.8 - 200 kbit/s
(with haptic compression encoding)
99.9%
(without haptic compression encoding)
99.999%
(with haptic compression encoding)
[3]
1 DoF: 2-8
3 DoFs: 6-24
6 DoFs: 12-48
Stationary or Pedestriantypically
< 100 km²
(note 5)
Haptic feedback
Remote control robot1-20ms16 kbit/s - 2 Mbit/s
(without haptic compression encoding);
0.8 - 200 kbit/s
(with haptic compression encoding)
99.999% [3]2-8 (1 DoF)high-dynamic (≤ 50 km/h)≤ 1 km²Haptic feedback
20-100ms16 kbit/s - 2 Mbit/s
(without haptic compression encoding);
0.8 - 200 kbit/s
(with haptic compression encoding)
99.999%
[3]
2-8 (1 DoF)Stationary or Pedestrian≤ 1 km²Haptic feedback
5 ms1-100 Mbit/s99.999%
[3]
1500Stationary or Pedestrian≤ 1 km²Video
5 ms5-512 kbit/s99.9%
[3]
50-100Stationary or Pedestrian≤ 1 km²Audio
5 ms< 1Mbit/s99.999%
[3]
-Stationary or Pedestrian≤ 1 km²Sensor information
Skillset sharing low- dynamic robotics (including teleoperation)
Controller to controlee
5-10ms0.8 - 200 kbit/s (with compression)99,999% [3][27]1 DoF: 2-8
3 DoFs: 6-24
6 DoFs: 12-48
Stationary or Pedestrian100 km²Haptic (position, velocity)
Skillset sharing low- dynamic robotics
(including teleoperation)
Controlee to controller
5-10ms0.8 - 200 kbit/s (with compression) 99,999%
[3] [27]
1 DoF: 2-8
10 DoFs: 20-80
100 DoFs: 200-800
Stationary or Pedestrian100 km²Haptic feedback
10ms1-100 Mbit/s99,999%
[3] [27]
1500Stationary or Pedestrian100 km²Video
10ms5-512 kbit/s99,9%
[3] [27]
50Stationary or Pedestrian100 km²Audio
Skillset sharing Highly dynamic/ mobile robotics
Controller to controlee
1-5ms16 kbit/s - 2 Mbit/s
(without haptic compression encoding);
0.8 - 200 kbit/s
(with haptic compression encoding)
99,999%
(with compression)
99,9%
(w/o compression)
[3] [27]
1 DoF: 2-8
3 DoFs: 6-24
6 DoFs: 12-48
high-dynamic4 km²Haptic (position, velocity)
Skillset sharing Highly dynamic/ mobile robotics
Controlee to controller
1-5ms0.8 - 200 kbit/s 99,999%
(with compression)
99,9%
(w/o compression)
[3] [27]
1 DoF: 2-8
10 DoFs: 20-80
100 DoFs: 200-800
high-dynamic4 km²Haptic feedback
1-10ms1-10 Mbit/s99,999%
[3] [27]
2000-4000high-dynamic4 km²Video
1-10ms100-500 kbit/s99,9%
[3] [27]
100high-dynamic4 km²Audio
Immersive multi-modal navigation applications
Remote Site → Local Site (DL)
50 ms [39]16 kbit/s - 2 Mbit/s
(without haptic compression encoding);
0.8 - 200 kbit/s
(with haptic compression encoding)
99.999 %
[3]
1 DoF: 2 to 8
10 DoF: 20 to 80
100 DoF: 200 to 800
Stationary or Pedestrian≤ 100 km²
(note 5)
Haptic feedback
<400 ms [39]1-100 Mbit/s99.999 %
[3]
1500Stationary/ or Pedestrian, ≤ 100 km²
(note 5)
Video
<150 ms [39]5-512 kbit/s99.9 %
[3]
50Stationary or Pedestrian≤ 100 km²
(note 5)
Audio
<300 ms600 Mbit/s99.9 %
[3]
1500Stationary or Pedestrian≤ 100 km²
(note 5)
VR
Immersive multi-modal navigation applications
Local Site → Remote Site (UL)
<300 ms12 kbit/s [26]99.999 %
[3]
1500Stationary or Pedestrian≤ 100 km²
(note 5)
Biometric / Affective
<400 ms [39]1-100 Mbit/s99.999 %
[3]
1500Workers: Stationary/ or Pedestrian, UAV: [30-300mph]≤ 100 km²
(note 5)
Video
<150 ms [39]5-512 kbit/s99.9 %
[3]
50Stationary or Pedestrian≤ 100 km²
(note 5)
Audio
<300 ms600 Mbit/s99.9 %
[3]
1500Stationary or Pedestrian≤ 100 km²
(note 5)
VR
NOTE 1:
Motion-to-photon delay (the time difference between the user's motion and corresponding change of the video image on display) is less than 20 ms, and the communication latency for transferring the packets of one audio-visual media is less than 10 ms, e.g. the packets corresponding to one video/audio frame are transferred to the devices within 10 ms.
NOTE 2:
According to IEEE 1918.1 [3] as for haptic feedback, the latency is less than 25 ms for accurately completing haptic operations. As rendering and hardware introduce some delay, the communication delay for haptic modality can be reasonably less than 5 ms, i.e. the packets related to one haptic feedback are transferred to the devices within 10 ms.
NOTE 3:
Haptic feedback is typically haptic signal, such as force level, torque level, vibration and texture.
NOTE 4:
The latency requirements are expected to be satisfied even when multimodal communication for skillset sharing is via indirect network connection (i.e., relayed by one UE to network relay).
NOTE 5:
In practice, the service area depends on the actual deployment. In some cases a local approach (e.g. the application servers are hosted at the network edge) is preferred in order to satisfy the requirements of low latency and high reliability.
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7  Conclusions and recommendationsp. 34

This TR provides a number of use cases for tactile and multi-modality communication services such as immersive multi-modal virtual reality (VR) application, remote controlled robots, support of skillset sharing for robots, haptic feedback for dangerous environments, live event selective immersion, virtual factory, and others.
The potential new requirements for each use cases are compiled into a set of potential consolidated requirements, including functional requirements and performance requirements, wherein a set of KPIs are defined, such as max allowed end-to-end latency, service bit rate, user-experienced data rate, reliability, message size, service area.
The resulting consolidated potential requirements and KPIs identified in this TR can be considered for the development of normative requirements.
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$  Change historyp. 35


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